summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-19 20:16:13 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-19 20:16:13 -0400
commitc39b2b17663f79da92f3d0abe8c01ea73187cbab (patch)
tree4a69039c37ade2caff5cc98a8a5b9b4c4247579b /docs
parentbb88e42f54c274db3c382eecb54b541dd2599163 (diff)
downloadSMAPI-c39b2b17663f79da92f3d0abe8c01ea73187cbab.tar.gz
SMAPI-c39b2b17663f79da92f3d0abe8c01ea73187cbab.tar.bz2
SMAPI-c39b2b17663f79da92f3d0abe8c01ea73187cbab.zip
update NPC pathfinding cache when map warps change
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md8
1 files changed, 5 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 2ebf061e..4eb196b6 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -13,9 +13,11 @@
* Disabled aggressive memory optimization (added in 3.9.2) by default. The option reduces errors for a subset of players who use certain mods, but may cause crashes for farmhands in multiplayer. You can edit `smapi-internal/config.json` to enable it if you experience frequent `OutOfMemoryException` errors.
* For mod authors:
- * Added asset propagation for interior door sprites.
- * Reduced performance impact of invalidating cached assets before a save is loaded.
- * Fixed assets changed by a mod not reapplied if playing in non-English, the changes are only applicable after the save is loaded, the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
+ * Improved asset propagation:
+ * Added for interior door sprites.
+ * SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API.
+ * Reduced performance impact of invalidating cached assets before a save is loaded.
+ * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
## 3.9.4
Released 07 March 2021 for Stardew Valley 1.5.4 or later.