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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-17 20:36:32 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 16:06:52 -0400 |
commit | ca67dcc920560f3fd19a4531c40fdb03d19e96c5 (patch) | |
tree | 4ad4a7966f8d617251fce731b6c14d41e9a313e1 /docs | |
parent | 73321eceb96f263f10857667d7b3726a5098e770 (diff) | |
download | SMAPI-ca67dcc920560f3fd19a4531c40fdb03d19e96c5.tar.gz SMAPI-ca67dcc920560f3fd19a4531c40fdb03d19e96c5.tar.bz2 SMAPI-ca67dcc920560f3fd19a4531c40fdb03d19e96c5.zip |
add Constants.GameFramework field (#767)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 075dfe4d..728b50c0 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -19,6 +19,8 @@ * Reduced performance impact of invalidating cached assets before a save is loaded. * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. * Added a second `KeybindList` constructor to simplify single-key default bindings. + * Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame. + _Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which use the `Constants.TargetPlatform` should review usages to determine whether they're actually checking the platform or the game framework._ ## 3.9.4 Released 07 March 2021 for Stardew Valley 1.5.4 or later. |