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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-04-25 20:05:15 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-04-25 20:05:15 -0400
commitcf7bba5453f87e666759c70a892f76f7dae44dc2 (patch)
tree9bdc68ca617720049564763e9196b018300927a2 /docs
parentbeccea7efdd61d6417217eb3f40ca452373ac3d6 (diff)
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fix asset propagation for maps loaded through a temporary content manager
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-rw-r--r--docs/release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 1eac1d62..c708133a 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -20,6 +20,7 @@
* Added support for using patch helpers (e.g. for image/map patching) with arbitrary data (via `helper.Content.GetPatchHelper`).
* Added `SDate` fields/methods: `SeasonIndex`, `FromDaysSinceStart`, `FromWorldDate`, `ToWorldDate`, and `ToLocaleString` (thanks to kdau!).
* Added `SDate` translations taken from the Lookup Anything mod.ยน
+ * Fixed asset propagation for certain maps loaded through temporarily content managers (notably the farmhouse and town).
* Fixed asset propagation on Linux/Mac for monster sprites, NPC dialogue, and NPC schedules.
* Fixed asset propagation for NPC dialogue sometimes causing a spouse to skip marriage dialogue or not allow kisses.