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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-14 01:16:50 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:04:11 -0400
commitd3209b17de4e46ee1d604aac24642af80ce855cc (patch)
treecdbb14eed386129b031d9a8c0abf0321a6bba4de /docs
parentfdf221addee883f4b1ddcd42f92876f7a816c7a1 (diff)
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decouple updating watchers & raising event to fix some mod changes not being tracked correctly (#648)
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diff --git a/docs/release-notes.md b/docs/release-notes.md
index b7cd61c6..6d883baf 100644
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+++ b/docs/release-notes.md
@@ -32,6 +32,7 @@ These changes have not been released yet.
* Removed all deprecated APIs.
* Removed the `Monitor.ExitGameImmediately` method.
* Updated to Json.NET 12.0.1.
+ * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick.
* Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save.
## 2.11.3