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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-14 01:16:50 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:04:11 -0400 |
commit | d3209b17de4e46ee1d604aac24642af80ce855cc (patch) | |
tree | cdbb14eed386129b031d9a8c0abf0321a6bba4de /docs | |
parent | fdf221addee883f4b1ddcd42f92876f7a816c7a1 (diff) | |
download | SMAPI-d3209b17de4e46ee1d604aac24642af80ce855cc.tar.gz SMAPI-d3209b17de4e46ee1d604aac24642af80ce855cc.tar.bz2 SMAPI-d3209b17de4e46ee1d604aac24642af80ce855cc.zip |
decouple updating watchers & raising event to fix some mod changes not being tracked correctly (#648)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index b7cd61c6..6d883baf 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -32,6 +32,7 @@ These changes have not been released yet. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. * Updated to Json.NET 12.0.1. + * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick. * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save. ## 2.11.3 |