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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-22 11:26:05 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-22 11:26:05 -0500 |
commit | d3ec98fec8077026d3a97a74d4efc471ab37ad67 (patch) | |
tree | 3d62e18d3c5ffe0fa8d9bce7a907eb0cb70c832d /docs | |
parent | 03c3ab3711c18f6b2bedfd02932b47bf368e1b82 (diff) | |
download | SMAPI-d3ec98fec8077026d3a97a74d4efc471ab37ad67.tar.gz SMAPI-d3ec98fec8077026d3a97a74d4efc471ab37ad67.tar.bz2 SMAPI-d3ec98fec8077026d3a97a74d4efc471ab37ad67.zip |
update packages
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 8ea6a9ea..fe43412a 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -20,6 +20,7 @@ * Added `helper.Input.GetState` to get the low-level state of a button. * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete map tilesheets under `Content`. * Improved map tilesheet errors so they provide more info. + * Updated dependencies (including Mono.Cecil 0.11.1 → 0.11.2). * Fixed dialogue propagation clearing marriage dialogue. * Fixed issue where SMAPI didn't call `IAssetEditor` with the actual type if a mod loaded an asset using `content.Load<object>`. |