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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-22 11:26:05 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-22 11:26:05 -0500
commitd3ec98fec8077026d3a97a74d4efc471ab37ad67 (patch)
tree3d62e18d3c5ffe0fa8d9bce7a907eb0cb70c832d /docs
parent03c3ab3711c18f6b2bedfd02932b47bf368e1b82 (diff)
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* Added `helper.Input.GetState` to get the low-level state of a button.
* **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete map tilesheets under `Content`.
* Improved map tilesheet errors so they provide more info.
+ * Updated dependencies (including Mono.Cecil 0.11.1 → 0.11.2).
* Fixed dialogue propagation clearing marriage dialogue.
* Fixed issue where SMAPI didn't call `IAssetEditor` with the actual type if a mod loaded an asset using `content.Load<object>`.