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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-29 18:31:23 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-29 18:31:23 -0500
commitdae12c16e5ecb88e8043272c9d8ffdc88bc351ca (patch)
treee47d37e2eb58abb441339b276a6be62abab6a1e2 /docs
parent3a5356b039bb9a25dc4031eb5a896894b8f917e2 (diff)
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add IsCurrentLocation event arg to World events
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index a8fa99c3..56c2f50f 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,4 +1,4 @@
-# Release notes
+# Release notes
## Upcoming release
* For players:
* Added `world_clear` console command to remove spawned or placed entities.
@@ -9,6 +9,7 @@
* Added new [events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events):
* `GameLoop.OneSecondUpdateTicking` and `OneSecondUpdateTicked`;
* `Specialised.LoadStageChanged`.
+ * Added `e.IsCurrentLocation` event arg to `World` events.
* You can now use `helper.Data.Read/WriteSaveData` as soon as the save is loaded (instead of once the world is initialised).
* For the web UI: