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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-07-21 22:01:23 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:53:42 -0400
commitdc1c9bf036ad61cbddd3390bbc2044b5f3ebd5aa (patch)
tree6350acba9872bc69f408406f3287bcaab93dc19e /docs
parent673ef91cc75e3b460acb8ab875d4d9d0be07042e (diff)
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normalise custom map's tilesheet paths for the OS
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -40,6 +40,7 @@ These changes have not been released yet.
* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
* Trace logs for a broken mod now list all detected issues (instead of the first one).
* Trace logs when loading mods are now more clear.
+ * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalised for the OS automatically.
* Removed all deprecated APIs.
* Removed the `Monitor.ExitGameImmediately` method.
* Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4).