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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-25 01:28:15 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:51 -0500
commitfe675540b5c3a48764e70c596132a3ed65a790fb (patch)
treecdba9c10e344a03b0768c0a91d309f4ff4224fac /docs
parentcb378a1c558dc2c5de9f2ab1ae9ba38b17d2ac7c (diff)
downloadSMAPI-fe675540b5c3a48764e70c596132a3ed65a790fb.tar.gz
SMAPI-fe675540b5c3a48764e70c596132a3ed65a790fb.tar.bz2
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add map overlay patches
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -10,6 +10,7 @@
* For mod authors:
* Migrated to 64-bit MonoGame and .NET 5 on all platforms (see [migration guide for mod authors](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5)).
+ * Added support for [map overlays via `asset.AsMap().PatchMap`](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Content#Edit_a_map).
**Update note for players with older systems:**
The game now has two branches: the _main branch_ which you'll get by default, and an optional