summaryrefslogtreecommitdiff
path: root/release-notes.md
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-16 19:01:22 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-16 19:01:22 -0400
commit45d2ed705473f51935af269c852a94432968a15c (patch)
treeb0fa587d422154c420dbd3471bf6adc513755cf4 /release-notes.md
parent0e67440e6390e824c8045173f0fcaa6badab2c64 (diff)
downloadSMAPI-45d2ed705473f51935af269c852a94432968a15c.tar.gz
SMAPI-45d2ed705473f51935af269c852a94432968a15c.tar.bz2
SMAPI-45d2ed705473f51935af269c852a94432968a15c.zip
add another default game path for Linux
Thanks to ShneekeyTheLost on the Stardew Valley forums.
Diffstat (limited to 'release-notes.md')
-rw-r--r--release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/release-notes.md b/release-notes.md
index 9d133f30..67286308 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -20,6 +20,7 @@ For players:
* SMAPI now allows mods nested into an otherwise empty parent folder (like `Mods\ModName-1.0\ModName\manifest.json`), since that's a common default behaviour when unpacking mods.
* The installer now detects if you need to update .NET Framework before installing SMAPI.
* The installer now detects if you need to run the game at least once (to let it perform first-time setup) before installing SMAPI.
+* The installer on Linux now finds games installed to `~/.steam/steam/steamapps/common/Stardew Valley` too.
* The console now has simpler error messages.
* The console now has improved command handling & feedback.
* The console no longer shows the game's debug output (unless you use a _SMAPI for developers_ build).