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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-31 23:18:49 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-31 23:18:49 -0400
commit7992b52f035be5c6229ff0912bfd91084d41d5dc (patch)
tree4a1333b6d41639c17124a84d080b82978c36b8bb /release-notes.md
parent17acf248b66861217d48826e77f24cc311b4a22e (diff)
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fix AfterDayStarted event being raised during the new-game intro (#332)
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@@ -18,11 +18,11 @@ For mod developers:
* Added support for string versions (like `"1.0-alpha"`) in `manifest.json`.
* Added `IEquatable<ISemanticVersion>` to `ISemanticVersion`.
* Removed the TrainerMod `save` and `load` commands.
-* **Breaking changes:**
- * Removed all deprecated code.
- * Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
- * Removed support for mods with a non-unique `UniqueID` value in their manifest.
- * Mods can no longer access SMAPI internals using the reflection helper, to discourage fragile mods.
+* Removed all deprecated code.
+* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
+* Removed support for mods with a non-unique `UniqueID` value in their manifest.
+* Restrict mods from accessing SMAPI internals using its reflection helper, to discourage fragile mods.
+* Fixed issue where `TimeEvents.AfterDayStarted` was raised during the new-game intro.
## 1.15.2
For players: