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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-11 02:04:01 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-11 02:04:01 -0500 |
commit | 824ca7174a2b6a46d8a4ea50cac41c78e56dc48f (patch) | |
tree | 897844c270aea82dc4ef63f64aefa40665c8a187 /release-notes.md | |
parent | 46b7d7a4001e209d7201ed5cad38cad2f1ad2a7f (diff) | |
download | SMAPI-824ca7174a2b6a46d8a4ea50cac41c78e56dc48f.tar.gz SMAPI-824ca7174a2b6a46d8a4ea50cac41c78e56dc48f.tar.bz2 SMAPI-824ca7174a2b6a46d8a4ea50cac41c78e56dc48f.zip |
delve into mod folders that only contain another folder (#208)
This fixes a common issue when users unpack mods into a nested folder (e.g. "SomeMod-1.0.0\SomeMod\manifest.json"), which previously wouldn't be recognised as a mod. SMAPI will not do this if the folder contains files or more than one folder, to prevent backup folders and the like from being loaded.
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release-notes.md b/release-notes.md index e3e8752b..72e3b3c5 100644 --- a/release-notes.md +++ b/release-notes.md @@ -6,6 +6,7 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9). For players: * Updated for Stardew Valley 1.2. Most mods are now rewritten for compatibility; some mods require an update from their authors. * Simplified log filename. +* Simple nested mod folders are now recognised by SMAPI (e.g. `ModName-1.0\ModName\manifest.json`). * Fixed game's debug output being shown in the console for all users. For mod developers: |