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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-15 22:51:49 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-15 22:51:49 -0400 |
commit | bca78cd682c0d583913811f632815db142fbde8b (patch) | |
tree | 55bf25fe2853396cc0ab2b483f0604cf7242ddd3 /release-notes.md | |
parent | aafb3315cb20e17682569d19ae85d333b13cd3e0 (diff) | |
download | SMAPI-bca78cd682c0d583913811f632815db142fbde8b.tar.gz SMAPI-bca78cd682c0d583913811f632815db142fbde8b.tar.bz2 SMAPI-bca78cd682c0d583913811f632815db142fbde8b.zip |
add Context.IsWorldReady flag
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release-notes.md b/release-notes.md index d9d6a12a..507fb1af 100644 --- a/release-notes.md +++ b/release-notes.md @@ -22,6 +22,8 @@ For players: * Updated mod compatibility list for Stardew Valley 1.2. For mod developers: +* Added a `Context.IsWorldReady` flag. + _<small>This is set to `true` when the player has loaded a save and the world is finished initialising. This is set at the same point that `SaveEvents.AfterLoad` and `TimeEvents.AfterDayStarted` are raised, and is mainly useful with events which can be raised before the world is loaded.</small>_ * Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. * Added a `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse). * Added a deprecation warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0. |