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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-15 22:51:49 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-15 22:51:49 -0400
commitbca78cd682c0d583913811f632815db142fbde8b (patch)
tree55bf25fe2853396cc0ab2b483f0604cf7242ddd3 /release-notes.md
parentaafb3315cb20e17682569d19ae85d333b13cd3e0 (diff)
downloadSMAPI-bca78cd682c0d583913811f632815db142fbde8b.tar.gz
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add Context.IsWorldReady flag
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@@ -22,6 +22,8 @@ For players:
* Updated mod compatibility list for Stardew Valley 1.2.
For mod developers:
+* Added a `Context.IsWorldReady` flag.
+ _<small>This is set to `true` when the player has loaded a save and the world is finished initialising. This is set at the same point that `SaveEvents.AfterLoad` and `TimeEvents.AfterDayStarted` are raised, and is mainly useful with events which can be raised before the world is loaded.</small>_
* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting.
* Added a `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse).
* Added a deprecation warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0.