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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-10 23:44:58 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-10 23:44:58 -0400
commitd88050fceeba58f8357bbd20d3acbd97d05c18e4 (patch)
tree32a007c7573aba0ae0af9235309e0da52a0d66f6 /release-notes.md
parentb4584afda897b695c5fc306db9facc0690b5ab75 (diff)
downloadSMAPI-d88050fceeba58f8357bbd20d3acbd97d05c18e4.tar.gz
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deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTick
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@@ -23,6 +23,7 @@ For mod developers:
* Added `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse).
* Added a warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0.
* Mods now implement `IDisposable` to let them release any unmanaged resources.
+* Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`, since any logic in the mod's `Entry` method will happen after the game is loaded.
## 1.12
See [log](https://github.com/Pathoschild/SMAPI/compare/1.11...1.12).