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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-10 23:44:58 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-10 23:44:58 -0400 |
commit | d88050fceeba58f8357bbd20d3acbd97d05c18e4 (patch) | |
tree | 32a007c7573aba0ae0af9235309e0da52a0d66f6 /release-notes.md | |
parent | b4584afda897b695c5fc306db9facc0690b5ab75 (diff) | |
download | SMAPI-d88050fceeba58f8357bbd20d3acbd97d05c18e4.tar.gz SMAPI-d88050fceeba58f8357bbd20d3acbd97d05c18e4.tar.bz2 SMAPI-d88050fceeba58f8357bbd20d3acbd97d05c18e4.zip |
deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTick
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release-notes.md b/release-notes.md index 08824630..e6e594a5 100644 --- a/release-notes.md +++ b/release-notes.md @@ -23,6 +23,7 @@ For mod developers: * Added `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse). * Added a warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0. * Mods now implement `IDisposable` to let them release any unmanaged resources. +* Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`, since any logic in the mod's `Entry` method will happen after the game is loaded. ## 1.12 See [log](https://github.com/Pathoschild/SMAPI/compare/1.11...1.12). |