summaryrefslogtreecommitdiff
path: root/src/Game1 Static Fields.txt
diff options
context:
space:
mode:
authorGormogon <Gormogon@users.noreply.github.com>2016-05-29 18:23:01 -0400
committerGormogon <Gormogon@users.noreply.github.com>2016-05-29 18:23:01 -0400
commit27dece2cf445147c5e2848f9ec26f38a101f50fc (patch)
tree2579d0979dd9f295972e5ba2a81f4177589f7395 /src/Game1 Static Fields.txt
parent85142935b63324f7c6131a8855acea0a2d534879 (diff)
downloadSMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.tar.gz
SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.tar.bz2
SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.zip
Attempt to migrate to new directory structure.
Diffstat (limited to 'src/Game1 Static Fields.txt')
-rw-r--r--src/Game1 Static Fields.txt329
1 files changed, 329 insertions, 0 deletions
diff --git a/src/Game1 Static Fields.txt b/src/Game1 Static Fields.txt
new file mode 100644
index 00000000..4580f95f
--- /dev/null
+++ b/src/Game1 Static Fields.txt
@@ -0,0 +1,329 @@
+Int32 pixelZoom
+Int32 tileSize
+System.String version
+Microsoft.Xna.Framework.GraphicsDeviceManager graphics
+Microsoft.Xna.Framework.Content.ContentManager content
+Microsoft.Xna.Framework.Content.ContentManager temporaryContent
+Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch
+Microsoft.Xna.Framework.Input.GamePadState oldPadState
+Single thumbStickSensitivity
+Single runThreshold
+Microsoft.Xna.Framework.Input.KeyboardState oldKBState
+Microsoft.Xna.Framework.Input.MouseState oldMouseState
+System.Collections.Generic.List`1[StardewValley.GameLocation] locations
+StardewValley.GameLocation currentLocation
+StardewValley.GameLocation locationAfterWarp
+xTile.Display.IDisplayDevice mapDisplayDevice
+StardewValley.Farmer player
+StardewValley.Farmer serverHost
+xTile.Dimensions.Rectangle viewport
+Microsoft.Xna.Framework.Graphics.Texture2D objectSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D toolSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D cropSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D mailboxTexture
+Microsoft.Xna.Framework.Graphics.Texture2D emoteSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D debrisSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D toolIconBox
+Microsoft.Xna.Framework.Graphics.Texture2D rainTexture
+Microsoft.Xna.Framework.Graphics.Texture2D bigCraftableSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D swordSwipe
+Microsoft.Xna.Framework.Graphics.Texture2D swordSwipeDark
+Microsoft.Xna.Framework.Graphics.Texture2D buffsIcons
+Microsoft.Xna.Framework.Graphics.Texture2D daybg
+Microsoft.Xna.Framework.Graphics.Texture2D nightbg
+Microsoft.Xna.Framework.Graphics.Texture2D logoScreenTexture
+Microsoft.Xna.Framework.Graphics.Texture2D tvStationTexture
+Microsoft.Xna.Framework.Graphics.Texture2D cloud
+Microsoft.Xna.Framework.Graphics.Texture2D menuTexture
+Microsoft.Xna.Framework.Graphics.Texture2D lantern
+Microsoft.Xna.Framework.Graphics.Texture2D windowLight
+Microsoft.Xna.Framework.Graphics.Texture2D sconceLight
+Microsoft.Xna.Framework.Graphics.Texture2D cauldronLight
+Microsoft.Xna.Framework.Graphics.Texture2D shadowTexture
+Microsoft.Xna.Framework.Graphics.Texture2D mouseCursors
+Microsoft.Xna.Framework.Graphics.Texture2D indoorWindowLight
+Microsoft.Xna.Framework.Graphics.Texture2D animations
+Microsoft.Xna.Framework.Graphics.Texture2D titleScreenBG
+Microsoft.Xna.Framework.Graphics.Texture2D logo
+Microsoft.Xna.Framework.Graphics.RenderTarget2D lightmap
+Microsoft.Xna.Framework.Graphics.Texture2D fadeToBlackRect
+Microsoft.Xna.Framework.Graphics.Texture2D staminaRect
+Microsoft.Xna.Framework.Graphics.Texture2D currentCoopTexture
+Microsoft.Xna.Framework.Graphics.Texture2D currentBarnTexture
+Microsoft.Xna.Framework.Graphics.Texture2D currentHouseTexture
+Microsoft.Xna.Framework.Graphics.Texture2D greenhouseTexture
+Microsoft.Xna.Framework.Graphics.Texture2D littleEffect
+Microsoft.Xna.Framework.Graphics.SpriteFont dialogueFont
+Microsoft.Xna.Framework.Graphics.SpriteFont smallFont
+Microsoft.Xna.Framework.Graphics.SpriteFont borderFont
+Microsoft.Xna.Framework.Graphics.SpriteFont tinyFont
+Microsoft.Xna.Framework.Graphics.SpriteFont tinyFontBorder
+Microsoft.Xna.Framework.Graphics.SpriteFont smoothFont
+Single fadeToBlackAlpha
+Single pickToolInterval
+Single screenGlowAlpha
+Single flashAlpha
+Single starCropShimmerPause
+Single noteBlockTimer
+Single globalFadeSpeed
+Boolean fadeToBlack
+Boolean fadeIn
+Boolean dialogueUp
+Boolean dialogueTyping
+Boolean pickingTool
+Boolean isQuestion
+Boolean nonWarpFade
+Boolean particleRaining
+Boolean newDay
+Boolean inMine
+Boolean isEating
+Boolean menuUp
+Boolean eventUp
+Boolean viewportFreeze
+Boolean eventOver
+Boolean nameSelectUp
+Boolean screenGlow
+Boolean screenGlowHold
+Boolean screenGlowUp
+Boolean progressBar
+Boolean isRaining
+Boolean isSnowing
+Boolean killScreen
+Boolean coopDwellerBorn
+Boolean messagePause
+Boolean isDebrisWeather
+Boolean boardingBus
+Boolean listeningForKeyControlDefinitions
+Boolean weddingToday
+Boolean exitToTitle
+Boolean debugMode
+Boolean isLightning
+Boolean displayHUD
+Boolean displayFarmer
+Boolean showKeyHelp
+Boolean inputMode
+Boolean shippingTax
+Boolean dialogueButtonShrinking
+Boolean jukeboxPlaying
+Boolean drawLighting
+Boolean bloomDay
+Boolean quit
+Boolean isChatting
+Boolean globalFade
+Boolean drawGrid
+Boolean freezeControls
+Boolean saveOnNewDay
+Boolean panMode
+Boolean showingEndOfNightStuff
+Boolean wasRainingYesterday
+Boolean hasLoadedGame
+Boolean isActionAtCurrentCursorTile
+Boolean isInspectionAtCurrentCursorTile
+Boolean paused
+Boolean lastCursorMotionWasMouse
+System.String currentSeason
+System.String debugOutput
+System.String nextMusicTrack
+System.String selectedItemsType
+System.String nameSelectType
+System.String messageAfterPause
+System.String fertilizer
+System.String samBandName
+System.String elliottBookName
+System.String slotResult
+System.String keyHelpString
+System.String debugInput
+System.String loadingMessage
+System.String errorMessage
+System.Collections.Generic.Queue`1[System.String] currentObjectDialogue
+System.Collections.Generic.Queue`1[System.String] mailbox
+System.Collections.Generic.List`1[System.String] questionChoices
+Int32 xLocationAfterWarp
+Int32 yLocationAfterWarp
+Int32 gameTimeInterval
+Int32 currentQuestionChoice
+Int32 currentDialogueCharacterIndex
+Int32 dialogueTypingInterval
+Int32 dayOfMonth
+Int32 year
+Int32 timeOfDay
+Int32 numberOfSelectedItems
+Int32 priceOfSelectedItem
+Int32 currentWallpaper
+Int32 farmerWallpaper
+Int32 wallpaperPrice
+Int32 currentFloor
+Int32 FarmerFloor
+Int32 floorPrice
+Int32 dialogueWidth
+Int32 countdownToWedding
+Int32 menuChoice
+Int32 tvStation
+Int32 currentBillboard
+Int32 facingDirectionAfterWarp
+Int32 tmpTimeOfDay
+Int32 percentageToWinStardewHero
+Int32 mouseClickPolling
+Int32 weatherIcon
+Int32 hitShakeTimer
+Int32 staminaShakeTimer
+Int32 pauseThenDoFunctionTimer
+Int32 weatherForTomorrow
+Int32 currentSongIndex
+Int32 cursorTileHintCheckTimer
+Int32 timerUntilMouseFade
+Int32 minecartHighScore
+System.Collections.Generic.List`1[System.Int32] dealerCalicoJackTotal
+Microsoft.Xna.Framework.Color morningColor
+Microsoft.Xna.Framework.Color eveningColor
+Microsoft.Xna.Framework.Color unselectedOptionColor
+Microsoft.Xna.Framework.Color screenGlowColor
+StardewValley.NPC currentSpeaker
+System.Random random
+System.Random recentMultiplayerRandom
+System.Collections.Generic.Dictionary`2[System.Int32,System.String] objectInformation
+System.Collections.Generic.Dictionary`2[System.Int32,System.String] bigCraftablesInformation
+System.Collections.Generic.List`1[StardewValley.Object] shippingBin
+StardewValley.Locations.MineShaft mine
+System.Collections.Generic.List`1[StardewValley.HUDMessage] hudMessages
+System.Collections.Generic.Dictionary`2[System.String,System.Boolean] eventConditions
+System.Collections.Generic.Dictionary`2[System.String,System.String] NPCGiftTastes
+Single musicPlayerVolume
+Single pauseAccumulator
+Single pauseTime
+Single upPolling
+Single downPolling
+Single rightPolling
+Single leftPolling
+Single debrisSoundInterval
+Single toolHold
+Single windGust
+Single dialogueButtonScale
+Single creditsTimer
+Single globalOutdoorLighting
+Microsoft.Xna.Framework.Audio.Cue currentSong
+Microsoft.Xna.Framework.Audio.AudioCategory musicCategory
+Microsoft.Xna.Framework.Audio.AudioCategory soundCategory
+Microsoft.Xna.Framework.PlayerIndex playerOneIndex
+Microsoft.Xna.Framework.Audio.AudioEngine audioEngine
+Microsoft.Xna.Framework.Audio.WaveBank waveBank
+Microsoft.Xna.Framework.Audio.SoundBank soundBank
+Microsoft.Xna.Framework.Vector2 shiny
+Microsoft.Xna.Framework.Vector2 previousViewportPosition
+Microsoft.Xna.Framework.Vector2 currentCursorTile
+Microsoft.Xna.Framework.Vector2 lastCursorTile
+StardewValley.RainDrop[] rainDrops
+Double chanceToRainTomorrow
+Microsoft.Xna.Framework.Audio.Cue fuseSound
+Microsoft.Xna.Framework.Audio.Cue chargeUpSound
+Microsoft.Xna.Framework.Audio.Cue wind
+Double dailyLuck
+System.Collections.Generic.List`1[StardewValley.WeatherDebris] debrisWeather
+System.Collections.Generic.List`1[StardewValley.TemporaryAnimatedSprite] screenOverlayTempSprites
+Byte gameMode
+Byte multiplayerMode
+System.Collections.Generic.IEnumerator`1[System.Int32] currentLoader
+UInt64 uniqueIDForThisGame
+StardewValley.LoadGameScreen loadGameScreen
+StardewValley.Stats stats
+Int32[] cropsOfTheWeek
+StardewValley.Quests.Quest questOfTheDay
+StardewValley.MoneyMadeScreen moneyMadeScreen
+System.Collections.Generic.HashSet`1[StardewValley.LightSource] currentLightSources
+Microsoft.Xna.Framework.Color ambientLight
+Microsoft.Xna.Framework.Color outdoorLight
+Microsoft.Xna.Framework.Color textColor
+Microsoft.Xna.Framework.Color textShadowColor
+StardewValley.Menus.IClickableMenu activeClickableMenu
+StardewValley.Minigames.IMinigame currentMinigame
+System.Collections.Generic.List`1[StardewValley.Menus.IClickableMenu] onScreenMenus
+StardewValley.BloomComponent bloom
+System.Collections.Generic.Dictionary`2[System.Int32,System.String] achievements
+StardewValley.Object dishOfTheDay
+StardewValley.Menus.BuffsDisplay buffsDisplay
+StardewValley.Menus.DayTimeMoneyBox dayTimeMoneyBox
+System.Collections.Generic.Dictionary`2[System.Int64,StardewValley.Farmer] otherFarmers
+StardewValley.Network.Server server
+StardewValley.Network.Client client
+StardewValley.KeyboardDispatcher keyboardDispatcher
+StardewValley.Background background
+StardewValley.Events.FarmEvent farmEvent
+afterFadeFunction afterFade
+afterFadeFunction afterDialogues
+afterFadeFunction afterViewport
+afterFadeFunction viewportReachedTarget
+afterFadeFunction afterPause
+Microsoft.Xna.Framework.GameTime currentGameTime
+System.Collections.Generic.List`1[StardewValley.DelayedAction] delayedActions
+System.Collections.Generic.Stack`1[StardewValley.Menus.IClickableMenu] endOfNightMenus
+StardewValley.Options options
+StardewValley.Game1 game1
+Microsoft.Xna.Framework.Point lastMousePositionBeforeFade
+Microsoft.Xna.Framework.Point viewportCenter
+Microsoft.Xna.Framework.Vector2 viewportTarget
+Single viewportSpeed
+Int32 viewportHold
+Boolean toggleFullScreen
+Boolean isFullscreen
+Boolean setToWindowedMode
+Boolean setToFullscreen
+System.String whereIsTodaysFest
+Boolean farmerShouldPassOut
+Microsoft.Xna.Framework.Vector2 currentViewportTarget
+Microsoft.Xna.Framework.Vector2 viewportPositionLerp
+Single screenGlowRate
+Single screenGlowMax
+Boolean haltAfterCheck
+Int32 mouseCursor
+Single mouseCursorTransparency
+StardewValley.NPC objectDialoguePortraitPerson
+Int32 defaultResolutionX
+Int32 defaultResolutionY
+Int32 smallestTileSize
+Int32 up
+Int32 right
+Int32 down
+Int32 left
+Int32 spriteIndexForOveralls
+Int32 colorToleranceForOveralls
+Int32 spriteIndexForOverallsBorder
+Int32 colorToloranceForOverallsBorder
+Int32 dialogueBoxTileHeight
+Int32 realMilliSecondsPerGameTenMinutes
+Int32 rainDensity
+Int32 millisecondsPerDialogueLetterType
+Single pickToolDelay
+Int32 defaultMinFishingBiteTime
+Int32 defaultMaxFishingBiteTime
+Int32 defaultMinFishingNibbleTime
+Int32 defaultMaxFishingNibbleTime
+Int32 minWallpaperPrice
+Int32 maxWallpaperPrice
+Int32 rainLoopLength
+Int32 weather_sunny
+Int32 weather_rain
+Int32 weather_debris
+Int32 weather_lightning
+Int32 weather_festival
+Int32 weather_snow
+Int32 weather_wedding
+Byte singlePlayer
+Byte multiplayerClient
+Byte multiplayerServer
+Byte logoScreenGameMode
+Byte titleScreenGameMode
+Byte loadScreenGameMode
+Byte newGameMode
+Byte playingGameMode
+Byte characterSelectMode
+Byte loadingMode
+Byte saveMode
+Byte saveCompleteMode
+Byte selectGameScreen
+Byte creditsMode
+Byte errorLogMode
+Single keyPollingThreshold
+Single toolHoldPerPowerupLevel
+Single startingMusicVolume
+Single thumbstickToMouseModifier
+System.String NO_LETTER_MAIL \ No newline at end of file