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author | Gormogon <Gormogon@users.noreply.github.com> | 2016-05-29 18:23:01 -0400 |
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committer | Gormogon <Gormogon@users.noreply.github.com> | 2016-05-29 18:23:01 -0400 |
commit | 27dece2cf445147c5e2848f9ec26f38a101f50fc (patch) | |
tree | 2579d0979dd9f295972e5ba2a81f4177589f7395 /src/Game1 Static Fields.txt | |
parent | 85142935b63324f7c6131a8855acea0a2d534879 (diff) | |
download | SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.tar.gz SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.tar.bz2 SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.zip |
Attempt to migrate to new directory structure.
Diffstat (limited to 'src/Game1 Static Fields.txt')
-rw-r--r-- | src/Game1 Static Fields.txt | 329 |
1 files changed, 329 insertions, 0 deletions
diff --git a/src/Game1 Static Fields.txt b/src/Game1 Static Fields.txt new file mode 100644 index 00000000..4580f95f --- /dev/null +++ b/src/Game1 Static Fields.txt @@ -0,0 +1,329 @@ +Int32 pixelZoom +Int32 tileSize +System.String version +Microsoft.Xna.Framework.GraphicsDeviceManager graphics +Microsoft.Xna.Framework.Content.ContentManager content +Microsoft.Xna.Framework.Content.ContentManager temporaryContent +Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch +Microsoft.Xna.Framework.Input.GamePadState oldPadState +Single thumbStickSensitivity +Single runThreshold +Microsoft.Xna.Framework.Input.KeyboardState oldKBState +Microsoft.Xna.Framework.Input.MouseState oldMouseState +System.Collections.Generic.List`1[StardewValley.GameLocation] locations +StardewValley.GameLocation currentLocation +StardewValley.GameLocation locationAfterWarp +xTile.Display.IDisplayDevice mapDisplayDevice +StardewValley.Farmer player +StardewValley.Farmer serverHost +xTile.Dimensions.Rectangle viewport +Microsoft.Xna.Framework.Graphics.Texture2D objectSpriteSheet +Microsoft.Xna.Framework.Graphics.Texture2D toolSpriteSheet +Microsoft.Xna.Framework.Graphics.Texture2D cropSpriteSheet +Microsoft.Xna.Framework.Graphics.Texture2D mailboxTexture +Microsoft.Xna.Framework.Graphics.Texture2D emoteSpriteSheet +Microsoft.Xna.Framework.Graphics.Texture2D debrisSpriteSheet +Microsoft.Xna.Framework.Graphics.Texture2D toolIconBox +Microsoft.Xna.Framework.Graphics.Texture2D rainTexture +Microsoft.Xna.Framework.Graphics.Texture2D bigCraftableSpriteSheet +Microsoft.Xna.Framework.Graphics.Texture2D swordSwipe +Microsoft.Xna.Framework.Graphics.Texture2D swordSwipeDark +Microsoft.Xna.Framework.Graphics.Texture2D buffsIcons +Microsoft.Xna.Framework.Graphics.Texture2D daybg +Microsoft.Xna.Framework.Graphics.Texture2D nightbg +Microsoft.Xna.Framework.Graphics.Texture2D logoScreenTexture +Microsoft.Xna.Framework.Graphics.Texture2D tvStationTexture +Microsoft.Xna.Framework.Graphics.Texture2D cloud +Microsoft.Xna.Framework.Graphics.Texture2D menuTexture +Microsoft.Xna.Framework.Graphics.Texture2D lantern +Microsoft.Xna.Framework.Graphics.Texture2D windowLight +Microsoft.Xna.Framework.Graphics.Texture2D sconceLight +Microsoft.Xna.Framework.Graphics.Texture2D cauldronLight +Microsoft.Xna.Framework.Graphics.Texture2D shadowTexture +Microsoft.Xna.Framework.Graphics.Texture2D mouseCursors +Microsoft.Xna.Framework.Graphics.Texture2D indoorWindowLight +Microsoft.Xna.Framework.Graphics.Texture2D animations +Microsoft.Xna.Framework.Graphics.Texture2D titleScreenBG +Microsoft.Xna.Framework.Graphics.Texture2D logo +Microsoft.Xna.Framework.Graphics.RenderTarget2D lightmap +Microsoft.Xna.Framework.Graphics.Texture2D fadeToBlackRect +Microsoft.Xna.Framework.Graphics.Texture2D staminaRect +Microsoft.Xna.Framework.Graphics.Texture2D currentCoopTexture +Microsoft.Xna.Framework.Graphics.Texture2D currentBarnTexture +Microsoft.Xna.Framework.Graphics.Texture2D currentHouseTexture +Microsoft.Xna.Framework.Graphics.Texture2D greenhouseTexture +Microsoft.Xna.Framework.Graphics.Texture2D littleEffect +Microsoft.Xna.Framework.Graphics.SpriteFont dialogueFont +Microsoft.Xna.Framework.Graphics.SpriteFont smallFont +Microsoft.Xna.Framework.Graphics.SpriteFont borderFont +Microsoft.Xna.Framework.Graphics.SpriteFont tinyFont +Microsoft.Xna.Framework.Graphics.SpriteFont tinyFontBorder +Microsoft.Xna.Framework.Graphics.SpriteFont smoothFont +Single fadeToBlackAlpha +Single pickToolInterval +Single screenGlowAlpha +Single flashAlpha +Single starCropShimmerPause +Single noteBlockTimer +Single globalFadeSpeed +Boolean fadeToBlack +Boolean fadeIn +Boolean dialogueUp +Boolean dialogueTyping +Boolean pickingTool +Boolean isQuestion +Boolean nonWarpFade +Boolean particleRaining +Boolean newDay +Boolean inMine +Boolean isEating +Boolean menuUp +Boolean eventUp +Boolean viewportFreeze +Boolean eventOver +Boolean nameSelectUp +Boolean screenGlow +Boolean screenGlowHold +Boolean screenGlowUp +Boolean progressBar +Boolean isRaining +Boolean isSnowing +Boolean killScreen +Boolean coopDwellerBorn +Boolean messagePause +Boolean isDebrisWeather +Boolean boardingBus +Boolean listeningForKeyControlDefinitions +Boolean weddingToday +Boolean exitToTitle +Boolean debugMode +Boolean isLightning +Boolean displayHUD +Boolean displayFarmer +Boolean showKeyHelp +Boolean inputMode +Boolean shippingTax +Boolean dialogueButtonShrinking +Boolean jukeboxPlaying +Boolean drawLighting +Boolean bloomDay +Boolean quit +Boolean isChatting +Boolean globalFade +Boolean drawGrid +Boolean freezeControls +Boolean saveOnNewDay +Boolean panMode +Boolean showingEndOfNightStuff +Boolean wasRainingYesterday +Boolean hasLoadedGame +Boolean isActionAtCurrentCursorTile +Boolean isInspectionAtCurrentCursorTile +Boolean paused +Boolean lastCursorMotionWasMouse +System.String currentSeason +System.String debugOutput +System.String nextMusicTrack +System.String selectedItemsType +System.String nameSelectType +System.String messageAfterPause +System.String fertilizer +System.String samBandName +System.String elliottBookName +System.String slotResult +System.String keyHelpString +System.String debugInput +System.String loadingMessage +System.String errorMessage +System.Collections.Generic.Queue`1[System.String] currentObjectDialogue +System.Collections.Generic.Queue`1[System.String] mailbox +System.Collections.Generic.List`1[System.String] questionChoices +Int32 xLocationAfterWarp +Int32 yLocationAfterWarp +Int32 gameTimeInterval +Int32 currentQuestionChoice +Int32 currentDialogueCharacterIndex +Int32 dialogueTypingInterval +Int32 dayOfMonth +Int32 year +Int32 timeOfDay +Int32 numberOfSelectedItems +Int32 priceOfSelectedItem +Int32 currentWallpaper +Int32 farmerWallpaper +Int32 wallpaperPrice +Int32 currentFloor +Int32 FarmerFloor +Int32 floorPrice +Int32 dialogueWidth +Int32 countdownToWedding +Int32 menuChoice +Int32 tvStation +Int32 currentBillboard +Int32 facingDirectionAfterWarp +Int32 tmpTimeOfDay +Int32 percentageToWinStardewHero +Int32 mouseClickPolling +Int32 weatherIcon +Int32 hitShakeTimer +Int32 staminaShakeTimer +Int32 pauseThenDoFunctionTimer +Int32 weatherForTomorrow +Int32 currentSongIndex +Int32 cursorTileHintCheckTimer +Int32 timerUntilMouseFade +Int32 minecartHighScore +System.Collections.Generic.List`1[System.Int32] dealerCalicoJackTotal +Microsoft.Xna.Framework.Color morningColor +Microsoft.Xna.Framework.Color eveningColor +Microsoft.Xna.Framework.Color unselectedOptionColor +Microsoft.Xna.Framework.Color screenGlowColor +StardewValley.NPC currentSpeaker +System.Random random +System.Random recentMultiplayerRandom +System.Collections.Generic.Dictionary`2[System.Int32,System.String] objectInformation +System.Collections.Generic.Dictionary`2[System.Int32,System.String] bigCraftablesInformation +System.Collections.Generic.List`1[StardewValley.Object] shippingBin +StardewValley.Locations.MineShaft mine +System.Collections.Generic.List`1[StardewValley.HUDMessage] hudMessages +System.Collections.Generic.Dictionary`2[System.String,System.Boolean] eventConditions +System.Collections.Generic.Dictionary`2[System.String,System.String] NPCGiftTastes +Single musicPlayerVolume +Single pauseAccumulator +Single pauseTime +Single upPolling +Single downPolling +Single rightPolling +Single leftPolling +Single debrisSoundInterval +Single toolHold +Single windGust +Single dialogueButtonScale +Single creditsTimer +Single globalOutdoorLighting +Microsoft.Xna.Framework.Audio.Cue currentSong +Microsoft.Xna.Framework.Audio.AudioCategory musicCategory +Microsoft.Xna.Framework.Audio.AudioCategory soundCategory +Microsoft.Xna.Framework.PlayerIndex playerOneIndex +Microsoft.Xna.Framework.Audio.AudioEngine audioEngine +Microsoft.Xna.Framework.Audio.WaveBank waveBank +Microsoft.Xna.Framework.Audio.SoundBank soundBank +Microsoft.Xna.Framework.Vector2 shiny +Microsoft.Xna.Framework.Vector2 previousViewportPosition +Microsoft.Xna.Framework.Vector2 currentCursorTile +Microsoft.Xna.Framework.Vector2 lastCursorTile +StardewValley.RainDrop[] rainDrops +Double chanceToRainTomorrow +Microsoft.Xna.Framework.Audio.Cue fuseSound +Microsoft.Xna.Framework.Audio.Cue chargeUpSound +Microsoft.Xna.Framework.Audio.Cue wind +Double dailyLuck +System.Collections.Generic.List`1[StardewValley.WeatherDebris] debrisWeather +System.Collections.Generic.List`1[StardewValley.TemporaryAnimatedSprite] screenOverlayTempSprites +Byte gameMode +Byte multiplayerMode +System.Collections.Generic.IEnumerator`1[System.Int32] currentLoader +UInt64 uniqueIDForThisGame +StardewValley.LoadGameScreen loadGameScreen +StardewValley.Stats stats +Int32[] cropsOfTheWeek +StardewValley.Quests.Quest questOfTheDay +StardewValley.MoneyMadeScreen moneyMadeScreen +System.Collections.Generic.HashSet`1[StardewValley.LightSource] currentLightSources +Microsoft.Xna.Framework.Color ambientLight +Microsoft.Xna.Framework.Color outdoorLight +Microsoft.Xna.Framework.Color textColor +Microsoft.Xna.Framework.Color textShadowColor +StardewValley.Menus.IClickableMenu activeClickableMenu +StardewValley.Minigames.IMinigame currentMinigame +System.Collections.Generic.List`1[StardewValley.Menus.IClickableMenu] onScreenMenus +StardewValley.BloomComponent bloom +System.Collections.Generic.Dictionary`2[System.Int32,System.String] achievements +StardewValley.Object dishOfTheDay +StardewValley.Menus.BuffsDisplay buffsDisplay +StardewValley.Menus.DayTimeMoneyBox dayTimeMoneyBox +System.Collections.Generic.Dictionary`2[System.Int64,StardewValley.Farmer] otherFarmers +StardewValley.Network.Server server +StardewValley.Network.Client client +StardewValley.KeyboardDispatcher keyboardDispatcher +StardewValley.Background background +StardewValley.Events.FarmEvent farmEvent +afterFadeFunction afterFade +afterFadeFunction afterDialogues +afterFadeFunction afterViewport +afterFadeFunction viewportReachedTarget +afterFadeFunction afterPause +Microsoft.Xna.Framework.GameTime currentGameTime +System.Collections.Generic.List`1[StardewValley.DelayedAction] delayedActions +System.Collections.Generic.Stack`1[StardewValley.Menus.IClickableMenu] endOfNightMenus +StardewValley.Options options +StardewValley.Game1 game1 +Microsoft.Xna.Framework.Point lastMousePositionBeforeFade +Microsoft.Xna.Framework.Point viewportCenter +Microsoft.Xna.Framework.Vector2 viewportTarget +Single viewportSpeed +Int32 viewportHold +Boolean toggleFullScreen +Boolean isFullscreen +Boolean setToWindowedMode +Boolean setToFullscreen +System.String whereIsTodaysFest +Boolean farmerShouldPassOut +Microsoft.Xna.Framework.Vector2 currentViewportTarget +Microsoft.Xna.Framework.Vector2 viewportPositionLerp +Single screenGlowRate +Single screenGlowMax +Boolean haltAfterCheck +Int32 mouseCursor +Single mouseCursorTransparency +StardewValley.NPC objectDialoguePortraitPerson +Int32 defaultResolutionX +Int32 defaultResolutionY +Int32 smallestTileSize +Int32 up +Int32 right +Int32 down +Int32 left +Int32 spriteIndexForOveralls +Int32 colorToleranceForOveralls +Int32 spriteIndexForOverallsBorder +Int32 colorToloranceForOverallsBorder +Int32 dialogueBoxTileHeight +Int32 realMilliSecondsPerGameTenMinutes +Int32 rainDensity +Int32 millisecondsPerDialogueLetterType +Single pickToolDelay +Int32 defaultMinFishingBiteTime +Int32 defaultMaxFishingBiteTime +Int32 defaultMinFishingNibbleTime +Int32 defaultMaxFishingNibbleTime +Int32 minWallpaperPrice +Int32 maxWallpaperPrice +Int32 rainLoopLength +Int32 weather_sunny +Int32 weather_rain +Int32 weather_debris +Int32 weather_lightning +Int32 weather_festival +Int32 weather_snow +Int32 weather_wedding +Byte singlePlayer +Byte multiplayerClient +Byte multiplayerServer +Byte logoScreenGameMode +Byte titleScreenGameMode +Byte loadScreenGameMode +Byte newGameMode +Byte playingGameMode +Byte characterSelectMode +Byte loadingMode +Byte saveMode +Byte saveCompleteMode +Byte selectGameScreen +Byte creditsMode +Byte errorLogMode +Single keyPollingThreshold +Single toolHoldPerPowerupLevel +Single startingMusicVolume +Single thumbstickToMouseModifier +System.String NO_LETTER_MAIL
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