summaryrefslogtreecommitdiff
path: root/src/ModBuildConfig/release-notes.md
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
commit929dccb75a1405737975d76648e015a3e7c00177 (patch)
tree659fe16509327e694555db363caf7f47f326443b /src/ModBuildConfig/release-notes.md
parent926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff)
downloadSMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.gz
SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.bz2
SMAPI-929dccb75a1405737975d76648e015a3e7c00177.zip
reorganise repo structure
Diffstat (limited to 'src/ModBuildConfig/release-notes.md')
-rw-r--r--src/ModBuildConfig/release-notes.md28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/ModBuildConfig/release-notes.md b/src/ModBuildConfig/release-notes.md
new file mode 100644
index 00000000..ff2734f8
--- /dev/null
+++ b/src/ModBuildConfig/release-notes.md
@@ -0,0 +1,28 @@
+## Release notes
+### 1.6
+* Added support for deploying mod files into `Mods` automatically.
+* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
+
+### 1.5
+* Added support for setting a custom game path globally.
+* Added default GOG path on Mac.
+
+### 1.4
+* Fixed detection of non-default game paths on 32-bit Windows.
+* Removed support for SilVerPLuM (discontinued).
+* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).
+
+### 1.3
+* Added support for non-default game paths on Windows.
+
+### 1.2
+* Exclude game binaries from mod build output.
+
+### 1.1
+* Added support for overriding the target platform.
+
+### 1.0
+* Initial release.
+* Added support for detecting the game path automatically.
+* Added support for injecting XNA/MonoGame references automatically based on the OS.
+* Added support for mod builders like SilVerPLuM.