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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
commit | d0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch) | |
tree | a22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/ModBuildConfig/release-notes.md | |
parent | 7889676ea24cafc945899bf25608784e3f5bc9e0 (diff) | |
parent | 5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff) | |
download | SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.gz SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.bz2 SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.zip |
Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/ModBuildConfig/release-notes.md')
-rw-r--r-- | src/ModBuildConfig/release-notes.md | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/ModBuildConfig/release-notes.md b/src/ModBuildConfig/release-notes.md new file mode 100644 index 00000000..ff2734f8 --- /dev/null +++ b/src/ModBuildConfig/release-notes.md @@ -0,0 +1,28 @@ +## Release notes +### 1.6 +* Added support for deploying mod files into `Mods` automatically. +* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. + +### 1.5 +* Added support for setting a custom game path globally. +* Added default GOG path on Mac. + +### 1.4 +* Fixed detection of non-default game paths on 32-bit Windows. +* Removed support for SilVerPLuM (discontinued). +* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically). + +### 1.3 +* Added support for non-default game paths on Windows. + +### 1.2 +* Exclude game binaries from mod build output. + +### 1.1 +* Added support for overriding the target platform. + +### 1.0 +* Initial release. +* Added support for detecting the game path automatically. +* Added support for injecting XNA/MonoGame references automatically based on the OS. +* Added support for mod builders like SilVerPLuM. |