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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-05-11 01:40:46 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-05-11 01:40:46 -0400 |
commit | 2b9703f98fedcf97fd5e511f1e30bcc8fd94b5cc (patch) | |
tree | 8585ea7099bce72968fd5b0c2ca797c676e21b5a /src/SMAPI.Installer/InteractiveInstaller.cs | |
parent | 10531e537fda7c4901304b295f4ef60ac1f83eea (diff) | |
download | SMAPI-2b9703f98fedcf97fd5e511f1e30bcc8fd94b5cc.tar.gz SMAPI-2b9703f98fedcf97fd5e511f1e30bcc8fd94b5cc.tar.bz2 SMAPI-2b9703f98fedcf97fd5e511f1e30bcc8fd94b5cc.zip |
fix Harmony issue when assembly is loaded from memory (#711)
Diffstat (limited to 'src/SMAPI.Installer/InteractiveInstaller.cs')
-rw-r--r-- | src/SMAPI.Installer/InteractiveInstaller.cs | 40 |
1 files changed, 2 insertions, 38 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 5b0c6e1f..1457848b 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; -using System.Threading; using Microsoft.Win32; using StardewModdingApi.Installer.Enums; using StardewModdingAPI.Installer.Framework; @@ -624,7 +623,7 @@ namespace StardewModdingApi.Installer { try { - this.ForceDelete(Directory.Exists(path) ? new DirectoryInfo(path) : (FileSystemInfo)new FileInfo(path)); + FileUtilities.ForceDelete(Directory.Exists(path) ? new DirectoryInfo(path) : (FileSystemInfo)new FileInfo(path)); break; } catch (Exception ex) @@ -665,41 +664,6 @@ namespace StardewModdingApi.Installer } } - /// <summary>Delete a file or folder regardless of file permissions, and block until deletion completes.</summary> - /// <param name="entry">The file or folder to reset.</param> - /// <remarks>This method is mirrored from <c>FileUtilities.ForceDelete</c> in the toolkit.</remarks> - private void ForceDelete(FileSystemInfo entry) - { - // ignore if already deleted - entry.Refresh(); - if (!entry.Exists) - return; - - // delete children - if (entry is DirectoryInfo folder) - { - foreach (FileSystemInfo child in folder.GetFileSystemInfos()) - this.ForceDelete(child); - } - - // reset permissions & delete - entry.Attributes = FileAttributes.Normal; - entry.Delete(); - - // wait for deletion to finish - for (int i = 0; i < 10; i++) - { - entry.Refresh(); - if (entry.Exists) - Thread.Sleep(500); - } - - // throw exception if deletion didn't happen before timeout - entry.Refresh(); - if (entry.Exists) - throw new IOException($"Timed out trying to delete {entry.FullName}"); - } - /// <summary>Interactively ask the user to choose a value.</summary> /// <param name="print">A callback which prints a message to the console.</param> /// <param name="message">The message to print.</param> @@ -707,7 +671,7 @@ namespace StardewModdingApi.Installer /// <param name="indent">The indentation to prefix to output.</param> private string InteractivelyChoose(string message, string[] options, string indent = "", Action<string> print = null) { - print = print ?? this.PrintInfo; + print ??= this.PrintInfo; while (true) { |