summaryrefslogtreecommitdiff
path: root/src/SMAPI.Installer/InteractiveInstaller.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
commit929dccb75a1405737975d76648e015a3e7c00177 (patch)
tree659fe16509327e694555db363caf7f47f326443b /src/SMAPI.Installer/InteractiveInstaller.cs
parent926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff)
downloadSMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.gz
SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.bz2
SMAPI-929dccb75a1405737975d76648e015a3e7c00177.zip
reorganise repo structure
Diffstat (limited to 'src/SMAPI.Installer/InteractiveInstaller.cs')
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs740
1 files changed, 740 insertions, 0 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
new file mode 100644
index 00000000..1a132e54
--- /dev/null
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -0,0 +1,740 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using System.Threading;
+using Microsoft.Win32;
+using StardewModdingApi.Installer.Enums;
+
+namespace StardewModdingApi.Installer
+{
+ /// <summary>Interactively performs the install and uninstall logic.</summary>
+ internal class InteractiveInstaller
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary>
+ private readonly Version Windows7Version = new Version(6, 1);
+
+ /// <summary>The default file paths where Stardew Valley can be installed.</summary>
+ /// <param name="platform">The target platform.</param>
+ /// <remarks>Derived from the crossplatform mod config: https://github.com/Pathoschild/Stardew.ModBuildConfig. </remarks>
+ private IEnumerable<string> GetDefaultInstallPaths(Platform platform)
+ {
+ switch (platform)
+ {
+ case Platform.Mono:
+ {
+ string home = Environment.GetEnvironmentVariable("HOME");
+
+ // Linux
+ yield return $"{home}/GOG Games/Stardew Valley/game";
+ yield return Directory.Exists($"{home}/.steam/steam/steamapps/common/Stardew Valley")
+ ? $"{home}/.steam/steam/steamapps/common/Stardew Valley"
+ : $"{home}/.local/share/Steam/steamapps/common/Stardew Valley";
+
+ // Mac
+ yield return "/Applications/Stardew Valley.app/Contents/MacOS";
+ yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS";
+ }
+ break;
+
+ case Platform.Windows:
+ {
+ // Windows
+ yield return @"C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley";
+ yield return @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley";
+
+ // Windows registry
+ IDictionary<string, string> registryKeys = new Dictionary<string, string>
+ {
+ [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam
+ [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows
+ };
+ foreach (var pair in registryKeys)
+ {
+ string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
+ if (!string.IsNullOrWhiteSpace(path))
+ yield return path;
+ }
+ }
+ break;
+
+ default:
+ throw new InvalidOperationException($"Unknown platform '{platform}'.");
+ }
+ }
+
+ /// <summary>Get the absolute file or folder paths to remove when uninstalling SMAPI.</summary>
+ /// <param name="installDir">The folder for Stardew Valley and SMAPI.</param>
+ /// <param name="modsDir">The folder for SMAPI mods.</param>
+ private IEnumerable<string> GetUninstallPaths(DirectoryInfo installDir, DirectoryInfo modsDir)
+ {
+ string GetInstallPath(string path) => Path.Combine(installDir.FullName, path);
+
+ // common
+ yield return GetInstallPath("Mono.Cecil.dll");
+ yield return GetInstallPath("Newtonsoft.Json.dll");
+ yield return GetInstallPath("StardewModdingAPI.exe");
+ yield return GetInstallPath("StardewModdingAPI.config.json");
+ yield return GetInstallPath("StardewModdingAPI.data.json");
+ yield return GetInstallPath("StardewModdingAPI.AssemblyRewriters.dll");
+ yield return GetInstallPath("System.ValueTuple.dll");
+ yield return GetInstallPath("steam_appid.txt");
+
+ // Linux/Mac only
+ yield return GetInstallPath("libgdiplus.dylib");
+ yield return GetInstallPath("StardewModdingAPI");
+ yield return GetInstallPath("StardewModdingAPI.exe.mdb");
+ yield return GetInstallPath("System.Numerics.dll");
+ yield return GetInstallPath("System.Runtime.Caching.dll");
+
+ // Windows only
+ yield return GetInstallPath("StardewModdingAPI.pdb");
+
+ // obsolete
+ yield return GetInstallPath("Mods/.cache"); // 1.3-1.4
+ yield return GetInstallPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8
+ yield return GetInstallPath("StardewModdingAPI-settings.json"); // 1.0-1.4
+ if (modsDir.Exists)
+ {
+ foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories())
+ yield return Path.Combine(modDir.FullName, ".cache"); // 1.4–1.7
+ }
+ yield return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); // remove old log files
+ }
+
+ /// <summary>Whether the current console supports color formatting.</summary>
+ private static readonly bool ConsoleSupportsColor = InteractiveInstaller.GetConsoleSupportsColor();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Run the install or uninstall script.</summary>
+ /// <param name="args">The command line arguments.</param>
+ /// <remarks>
+ /// Initialisation flow:
+ /// 1. Collect information (mainly OS and install path) and validate it.
+ /// 2. Ask the user whether to install or uninstall.
+ ///
+ /// Uninstall logic:
+ /// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup.
+ /// 2. Delete all files and folders in the game directory matching one of the values returned by <see cref="GetUninstallPaths"/>.
+ ///
+ /// Install flow:
+ /// 1. Run the uninstall flow.
+ /// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
+ /// 3. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.)
+ /// 4. Create the 'Mods' directory.
+ /// 5. Copy the bundled mods into the 'Mods' directory (deleting any existing versions).
+ /// 6. Move any mods from app data into game's mods directory.
+ /// </remarks>
+ public void Run(string[] args)
+ {
+ /****
+ ** read command-line arguments
+ ****/
+ // get action from CLI
+ bool installArg = args.Contains("--install");
+ bool uninstallArg = args.Contains("--uninstall");
+ if (installArg && uninstallArg)
+ {
+ this.PrintError("You can't specify both --install and --uninstall command-line flags.");
+ Console.ReadLine();
+ return;
+ }
+
+ // get game path from CLI
+ string gamePathArg = null;
+ {
+ int pathIndex = Array.LastIndexOf(args, "--game-path") + 1;
+ if (pathIndex >= 1 && args.Length >= pathIndex)
+ gamePathArg = args[pathIndex];
+ }
+
+ /****
+ ** collect details
+ ****/
+ // get platform
+ Platform platform = this.DetectPlatform();
+ this.PrintDebug($"Platform: {(platform == Platform.Windows ? "Windows" : "Linux or Mac")}.");
+
+ // get game path
+ DirectoryInfo installDir = this.InteractivelyGetInstallPath(platform, gamePathArg);
+ if (installDir == null)
+ {
+ this.PrintError("Failed finding your game path.");
+ Console.ReadLine();
+ return;
+ }
+
+ // get folders
+ DirectoryInfo packageDir = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "internal", platform.ToString()));
+ DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods"));
+ var paths = new
+ {
+ executable = Path.Combine(installDir.FullName, platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe"),
+ unixSmapiLauncher = Path.Combine(installDir.FullName, "StardewModdingAPI"),
+ unixLauncher = Path.Combine(installDir.FullName, "StardewValley"),
+ unixLauncherBackup = Path.Combine(installDir.FullName, "StardewValley-original")
+ };
+ this.PrintDebug($"Install path: {installDir}.");
+
+ /****
+ ** validate assumptions
+ ****/
+ if (!packageDir.Exists)
+ {
+ this.PrintError(platform == Platform.Windows && packageDir.FullName.Contains(Path.GetTempPath()) && packageDir.FullName.Contains(".zip")
+ ? "The installer is missing some files. It looks like you're running the installer from inside the downloaded zip; make sure you unzip the downloaded file first, then run the installer from the unzipped folder."
+ : $"The 'internal/{platform}' package folder is missing (should be at {packageDir})."
+ );
+ Console.ReadLine();
+ return;
+ }
+ if (!File.Exists(paths.executable))
+ {
+ this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
+ Console.ReadLine();
+ return;
+ }
+
+ /****
+ ** validate Windows dependencies
+ ****/
+ if (platform == Platform.Windows)
+ {
+ // .NET Framework 4.5+
+ if (!this.HasNetFramework45(platform))
+ {
+ this.PrintError(Environment.OSVersion.Version >= this.Windows7Version
+ ? "Please install the latest version of .NET Framework before installing SMAPI." // Windows 7+
+ : "Please install .NET Framework 4.5 before installing SMAPI." // Windows Vista or earlier
+ );
+ this.PrintError("See the download page at https://www.microsoft.com/net/download/framework for details.");
+ Console.ReadLine();
+ return;
+ }
+ if (!this.HasXNA(platform))
+ {
+ this.PrintError("You don't seem to have XNA Framework installed. Please run the game at least once before installing SMAPI, so it can perform its first-time setup.");
+ Console.ReadLine();
+ return;
+ }
+ }
+
+ Console.WriteLine();
+
+ /****
+ ** ask user what to do
+ ****/
+ ScriptAction action;
+
+ if (installArg)
+ action = ScriptAction.Install;
+ else if (uninstallArg)
+ action = ScriptAction.Uninstall;
+ else
+ {
+ Console.WriteLine("You can....");
+ Console.WriteLine("[1] Install SMAPI.");
+ Console.WriteLine("[2] Uninstall SMAPI.");
+ Console.WriteLine();
+
+ string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2");
+ switch (choice)
+ {
+ case "1":
+ action = ScriptAction.Install;
+ break;
+ case "2":
+ action = ScriptAction.Uninstall;
+ break;
+ default:
+ throw new InvalidOperationException($"Unexpected action key '{choice}'.");
+ }
+ Console.WriteLine();
+ }
+
+ /****
+ ** Always uninstall old files
+ ****/
+ // restore game launcher
+ if (platform == Platform.Mono && File.Exists(paths.unixLauncherBackup))
+ {
+ this.PrintDebug("Removing SMAPI launcher...");
+ this.InteractivelyDelete(paths.unixLauncher);
+ File.Move(paths.unixLauncherBackup, paths.unixLauncher);
+ }
+
+ // remove old files
+ string[] removePaths = this.GetUninstallPaths(installDir, modsDir)
+ .Where(path => Directory.Exists(path) || File.Exists(path))
+ .ToArray();
+ if (removePaths.Any())
+ {
+ this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files...");
+ foreach (string path in removePaths)
+ this.InteractivelyDelete(path);
+ }
+
+ /****
+ ** Install new files
+ ****/
+ if (action == ScriptAction.Install)
+ {
+ // copy SMAPI files to game dir
+ this.PrintDebug("Adding SMAPI files...");
+ foreach (FileInfo sourceFile in packageDir.EnumerateFiles())
+ {
+ string targetPath = Path.Combine(installDir.FullName, sourceFile.Name);
+ this.InteractivelyDelete(targetPath);
+ sourceFile.CopyTo(targetPath);
+ }
+
+ // replace mod launcher (if possible)
+ if (platform == Platform.Mono)
+ {
+ this.PrintDebug("Safely replacing game launcher...");
+ if (!File.Exists(paths.unixLauncherBackup))
+ File.Move(paths.unixLauncher, paths.unixLauncherBackup);
+ else if (File.Exists(paths.unixLauncher))
+ this.InteractivelyDelete(paths.unixLauncher);
+
+ File.Move(paths.unixSmapiLauncher, paths.unixLauncher);
+ }
+
+ // create mods directory (if needed)
+ if (!modsDir.Exists)
+ {
+ this.PrintDebug("Creating mods directory...");
+ modsDir.Create();
+ }
+
+ // add or replace bundled mods
+ Directory.CreateDirectory(Path.Combine(installDir.FullName, "Mods"));
+ DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(packageDir.FullName, "Mods"));
+ if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any())
+ {
+ this.PrintDebug("Adding bundled mods...");
+ foreach (DirectoryInfo sourceDir in packagedModsDir.EnumerateDirectories())
+ {
+ this.PrintDebug($" adding {sourceDir.Name}...");
+
+ // initialise target dir
+ DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(modsDir.FullName, sourceDir.Name));
+ this.InteractivelyDelete(targetDir.FullName);
+ targetDir.Create();
+
+ // copy files
+ foreach (FileInfo sourceFile in sourceDir.EnumerateFiles())
+ sourceFile.CopyTo(Path.Combine(targetDir.FullName, sourceFile.Name));
+ }
+ }
+
+ // remove obsolete appdata mods
+ this.InteractivelyRemoveAppDataMods(platform, modsDir, packagedModsDir);
+ }
+ Console.WriteLine();
+
+ /****
+ ** exit
+ ****/
+ this.PrintColor("Done!", ConsoleColor.DarkGreen);
+ if (platform == Platform.Windows)
+ {
+ this.PrintColor(
+ action == ScriptAction.Install
+ ? "Don't forget to launch StardewModdingAPI.exe instead of the normal game executable. See the readme.txt for details."
+ : "If you manually changed shortcuts or Steam to launch SMAPI, don't forget to change those back.",
+ ConsoleColor.DarkGreen
+ );
+ }
+ else if (action == ScriptAction.Install)
+ this.PrintColor("You can launch the game the same way as before to play with mods.", ConsoleColor.DarkGreen);
+ Console.ReadKey();
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Detect the game's platform.</summary>
+ /// <exception cref="NotSupportedException">The platform is not supported.</exception>
+ private Platform DetectPlatform()
+ {
+ switch (Environment.OSVersion.Platform)
+ {
+ case PlatformID.MacOSX:
+ case PlatformID.Unix:
+ return Platform.Mono;
+
+ default:
+ return Platform.Windows;
+ }
+ }
+
+ /// <summary>Test whether the current console supports color formatting.</summary>
+ private static bool GetConsoleSupportsColor()
+ {
+ try
+ {
+ Console.ForegroundColor = Console.ForegroundColor;
+ return true;
+ }
+ catch (Exception)
+ {
+ return false; // Mono bug
+ }
+ }
+
+ /// <summary>Get the value of a key in the Windows registry.</summary>
+ /// <param name="key">The full path of the registry key relative to HKLM.</param>
+ /// <param name="name">The name of the value.</param>
+ private string GetLocalMachineRegistryValue(string key, string name)
+ {
+ RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine;
+ RegistryKey openKey = localMachine.OpenSubKey(key);
+ if (openKey == null)
+ return null;
+ using (openKey)
+ return (string)openKey.GetValue(name);
+ }
+
+ /// <summary>Print a debug message.</summary>
+ /// <param name="text">The text to print.</param>
+ private void PrintDebug(string text)
+ {
+ this.PrintColor(text, ConsoleColor.DarkGray);
+ }
+
+ /// <summary>Print a warning message.</summary>
+ /// <param name="text">The text to print.</param>
+ private void PrintWarning(string text)
+ {
+ this.PrintColor(text, ConsoleColor.DarkYellow);
+ }
+
+ /// <summary>Print a warning message.</summary>
+ /// <param name="text">The text to print.</param>
+ private void PrintError(string text)
+ {
+ this.PrintColor(text, ConsoleColor.Red);
+ }
+
+ /// <summary>Print a message to the console.</summary>
+ /// <param name="text">The message text.</param>
+ /// <param name="color">The text foreground color.</param>
+ private void PrintColor(string text, ConsoleColor color)
+ {
+ if (InteractiveInstaller.ConsoleSupportsColor)
+ {
+ Console.ForegroundColor = color;
+ Console.WriteLine(text);
+ Console.ResetColor();
+ }
+ else
+ Console.WriteLine(text);
+ }
+
+ /// <summary>Get whether the current system has .NET Framework 4.5 or later installed. This only applies on Windows.</summary>
+ /// <param name="platform">The current platform.</param>
+ /// <exception cref="NotSupportedException">The current platform is not Windows.</exception>
+ private bool HasNetFramework45(Platform platform)
+ {
+ switch (platform)
+ {
+ case Platform.Windows:
+ using (RegistryKey versionKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full"))
+ return versionKey?.GetValue("Release") != null; // .NET Framework 4.5+
+
+ default:
+ throw new NotSupportedException("The installed .NET Framework version can only be checked on Windows.");
+ }
+ }
+
+ /// <summary>Get whether the current system has XNA Framework installed. This only applies on Windows.</summary>
+ /// <param name="platform">The current platform.</param>
+ /// <exception cref="NotSupportedException">The current platform is not Windows.</exception>
+ private bool HasXNA(Platform platform)
+ {
+ switch (platform)
+ {
+ case Platform.Windows:
+ using (RegistryKey key = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\XNA\Framework"))
+ return key != null; // XNA Framework 4.0+
+
+ default:
+ throw new NotSupportedException("The installed XNA Framework version can only be checked on Windows.");
+ }
+ }
+
+ /// <summary>Interactively delete a file or folder path, and block until deletion completes.</summary>
+ /// <param name="path">The file or folder path.</param>
+ private void InteractivelyDelete(string path)
+ {
+ while (true)
+ {
+ try
+ {
+ this.ForceDelete(Directory.Exists(path) ? new DirectoryInfo(path) : (FileSystemInfo)new FileInfo(path));
+ break;
+ }
+ catch (Exception ex)
+ {
+ this.PrintError($"Oops! The installer couldn't delete {path}: [{ex.GetType().Name}] {ex.Message}.");
+ this.PrintError("Try rebooting your computer and then run the installer again. If that doesn't work, try deleting it yourself then press any key to retry.");
+ Console.ReadKey();
+ }
+ }
+ }
+
+ /// <summary>Delete a file or folder regardless of file permissions, and block until deletion completes.</summary>
+ /// <param name="entry">The file or folder to reset.</param>
+ private void ForceDelete(FileSystemInfo entry)
+ {
+ // ignore if already deleted
+ entry.Refresh();
+ if (!entry.Exists)
+ return;
+
+ // delete children
+ var folder = entry as DirectoryInfo;
+ if (folder != null)
+ {
+ foreach (FileSystemInfo child in folder.GetFileSystemInfos())
+ this.ForceDelete(child);
+ }
+
+ // reset permissions & delete
+ entry.Attributes = FileAttributes.Normal;
+ entry.Delete();
+
+ // wait for deletion to finish
+ for (int i = 0; i < 10; i++)
+ {
+ entry.Refresh();
+ if (entry.Exists)
+ Thread.Sleep(500);
+ }
+
+ // throw exception if deletion didn't happen before timeout
+ entry.Refresh();
+ if (entry.Exists)
+ throw new IOException($"Timed out trying to delete {entry.FullName}");
+ }
+
+ /// <summary>Interactively ask the user to choose a value.</summary>
+ /// <param name="message">The message to print.</param>
+ /// <param name="options">The allowed options (not case sensitive).</param>
+ private string InteractivelyChoose(string message, params string[] options)
+ {
+ while (true)
+ {
+ Console.WriteLine(message);
+ string input = Console.ReadLine()?.Trim().ToLowerInvariant();
+ if (!options.Contains(input))
+ {
+ Console.WriteLine("That's not a valid option.");
+ continue;
+ }
+ return input;
+ }
+ }
+
+ /// <summary>Interactively locate the game install path to update.</summary>
+ /// <param name="platform">The current platform.</param>
+ /// <param name="specifiedPath">The path specified as a command-line argument (if any), which should override automatic path detection.</param>
+ private DirectoryInfo InteractivelyGetInstallPath(Platform platform, string specifiedPath)
+ {
+ // get executable name
+ string executableFilename = platform == Platform.Windows
+ ? "Stardew Valley.exe"
+ : "StardewValley.exe";
+
+ // validate specified path
+ if (specifiedPath != null)
+ {
+ var dir = new DirectoryInfo(specifiedPath);
+ if (!dir.Exists)
+ {
+ this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't exist.");
+ return null;
+ }
+ if (!dir.EnumerateFiles(executableFilename).Any())
+ {
+ this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't contain the Stardew Valley executable.");
+ return null;
+ }
+ return dir;
+ }
+
+ // get installed paths
+ DirectoryInfo[] defaultPaths =
+ (
+ from path in this.GetDefaultInstallPaths(platform).Distinct(StringComparer.InvariantCultureIgnoreCase)
+ let dir = new DirectoryInfo(path)
+ where dir.Exists && dir.EnumerateFiles(executableFilename).Any()
+ select dir
+ )
+ .ToArray();
+
+ // choose where to install
+ if (defaultPaths.Any())
+ {
+ // only one path
+ if (defaultPaths.Length == 1)
+ return defaultPaths.First();
+
+ // let user choose path
+ Console.WriteLine();
+ Console.WriteLine("Found multiple copies of the game:");
+ for (int i = 0; i < defaultPaths.Length; i++)
+ Console.WriteLine($"[{i + 1}] {defaultPaths[i].FullName}");
+ Console.WriteLine();
+
+ string[] validOptions = Enumerable.Range(1, defaultPaths.Length).Select(p => p.ToString(CultureInfo.InvariantCulture)).ToArray();
+ string choice = this.InteractivelyChoose("Where do you want to add/remove SMAPI? Type the number next to your choice, then press enter.", validOptions);
+ int index = int.Parse(choice, CultureInfo.InvariantCulture) - 1;
+ return defaultPaths[index];
+ }
+
+ // ask user
+ Console.WriteLine("Oops, couldn't find the game automatically.");
+ while (true)
+ {
+ // get path from user
+ Console.WriteLine($"Type the file path to the game directory (the one containing '{executableFilename}'), then press enter.");
+ string path = Console.ReadLine()?.Trim();
+ if (string.IsNullOrWhiteSpace(path))
+ {
+ Console.WriteLine(" You must specify a directory path to continue.");
+ continue;
+ }
+
+ // normalise path
+ if (platform == Platform.Windows)
+ path = path.Replace("\"", ""); // in Windows, quotes are used to escape spaces and aren't part of the file path
+ if (platform == Platform.Mono)
+ path = path.Replace("\\ ", " "); // in Linux/Mac, spaces in paths may be escaped if copied from the command line
+ if (path.StartsWith("~/"))
+ {
+ string home = Environment.GetEnvironmentVariable("HOME") ?? Environment.GetEnvironmentVariable("USERPROFILE");
+ path = Path.Combine(home, path.Substring(2));
+ }
+
+ // get directory
+ if (File.Exists(path))
+ path = Path.GetDirectoryName(path);
+ DirectoryInfo directory = new DirectoryInfo(path);
+
+ // validate path
+ if (!directory.Exists)
+ {
+ Console.WriteLine(" That directory doesn't seem to exist.");
+ continue;
+ }
+ if (!directory.EnumerateFiles(executableFilename).Any())
+ {
+ Console.WriteLine(" That directory doesn't contain a Stardew Valley executable.");
+ continue;
+ }
+
+ // looks OK
+ Console.WriteLine(" OK!");
+ return directory;
+ }
+ }
+
+ /// <summary>Interactively move mods out of the appdata directory.</summary>
+ /// <param name="platform">The current platform.</param>
+ /// <param name="properModsDir">The directory which should contain all mods.</param>
+ /// <param name="packagedModsDir">The installer directory containing packaged mods.</param>
+ private void InteractivelyRemoveAppDataMods(Platform platform, DirectoryInfo properModsDir, DirectoryInfo packagedModsDir)
+ {
+ // get packaged mods to delete
+ string[] packagedModNames = packagedModsDir.GetDirectories().Select(p => p.Name).ToArray();
+
+ // get path
+ string homePath = platform == Platform.Windows
+ ? Environment.GetEnvironmentVariable("APPDATA")
+ : Path.Combine(Environment.GetEnvironmentVariable("HOME"), ".config");
+ string appDataPath = Path.Combine(homePath, "StardewValley");
+ DirectoryInfo modDir = new DirectoryInfo(Path.Combine(appDataPath, "Mods"));
+
+ // check if migration needed
+ if (!modDir.Exists)
+ return;
+ this.PrintDebug($"Found an obsolete mod path: {modDir.FullName}");
+ this.PrintDebug(" Support for mods here was dropped in SMAPI 1.0 (it was never officially supported).");
+
+ // move mods if no conflicts (else warn)
+ foreach (FileSystemInfo entry in modDir.EnumerateFileSystemInfos())
+ {
+ // get type
+ bool isDir = entry is DirectoryInfo;
+ if (!isDir && !(entry is FileInfo))
+ continue; // should never happen
+
+ // delete packaged mods (newer version bundled into SMAPI)
+ if (isDir && packagedModNames.Contains(entry.Name, StringComparer.InvariantCultureIgnoreCase))
+ {
+ this.PrintDebug($" Deleting {entry.Name} because it's bundled into SMAPI...");
+ this.InteractivelyDelete(entry.FullName);
+ continue;
+ }
+
+ // check paths
+ string newPath = Path.Combine(properModsDir.FullName, entry.Name);
+ if (isDir ? Directory.Exists(newPath) : File.Exists(newPath))
+ {
+ this.PrintWarning($" Can't move {entry.Name} because it already exists in your game's mod directory.");
+ continue;
+ }
+
+ // move into mods
+ this.PrintDebug($" Moving {entry.Name} into the game's mod directory...");
+ this.Move(entry, newPath);
+ }
+
+ // delete if empty
+ if (modDir.EnumerateFileSystemInfos().Any())
+ this.PrintWarning(" You have files in this folder which couldn't be moved automatically. These will be ignored by SMAPI.");
+ else
+ {
+ this.PrintDebug(" Deleted empty directory.");
+ modDir.Delete();
+ }
+ }
+
+ /// <summary>Move a filesystem entry to a new parent directory.</summary>
+ /// <param name="entry">The filesystem entry to move.</param>
+ /// <param name="newPath">The destination path.</param>
+ /// <remarks>We can't use <see cref="FileInfo.MoveTo"/> or <see cref="DirectoryInfo.MoveTo"/>, because those don't work across partitions.</remarks>
+ private void Move(FileSystemInfo entry, string newPath)
+ {
+ // file
+ if (entry is FileInfo file)
+ {
+ file.CopyTo(newPath);
+ file.Delete();
+ }
+
+ // directory
+ else
+ {
+ Directory.CreateDirectory(newPath);
+
+ DirectoryInfo directory = (DirectoryInfo)entry;
+ foreach (FileSystemInfo child in directory.EnumerateFileSystemInfos())
+ this.Move(child, Path.Combine(newPath, child.Name));
+
+ directory.Delete();
+ }
+ }
+ }
+}