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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-02 21:51:06 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-02 21:51:06 -0400
commitff55901025365a342e0794df86f6122603e614c8 (patch)
treece8d6cb49f12590f404fb4cb0c30a3b03c4451bb /src/SMAPI.Installer/InteractiveInstaller.cs
parent8425f53b7d6a840051b0f34c29f266ab3b5e7529 (diff)
downloadSMAPI-ff55901025365a342e0794df86f6122603e614c8.tar.gz
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compile separate Linux/Mac installer to avoid WMI reference errors (#485)
Diffstat (limited to 'src/SMAPI.Installer/InteractiveInstaller.cs')
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index c0bc8f2c..3ce71673 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -17,6 +17,9 @@ namespace StardewModdingApi.Installer
/*********
** Properties
*********/
+ /// <summary>The name of the installer file in the package.</summary>
+ private readonly string InstallerFileName = "install.exe";
+
/// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary>
private readonly Version Windows7Version = new Version(6, 1);
@@ -82,7 +85,7 @@ namespace StardewModdingApi.Installer
yield return GetInstallPath("Newtonsoft.Json.dll");
yield return GetInstallPath("StardewModdingAPI.exe");
yield return GetInstallPath("StardewModdingAPI.config.json");
- yield return GetInstallPath("StardewModdingAPI.data.json");
+ yield return GetInstallPath("StardewModdingAPI.metadata.json");
yield return GetInstallPath("StardewModdingAPI.Internal.dll");
yield return GetInstallPath("System.ValueTuple.dll");
yield return GetInstallPath("steam_appid.txt");
@@ -180,7 +183,9 @@ namespace StardewModdingApi.Installer
}
// get folders
- DirectoryInfo packageDir = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "internal", platform.IsMono() ? "Mono" : "Windows"));
+ DirectoryInfo packageDir = platform.IsMono()
+ ? new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)) // installer runs from internal folder on Mono
+ : new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "internal", "Windows"));
DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods"));
var paths = new
{
@@ -300,6 +305,9 @@ namespace StardewModdingApi.Installer
this.PrintDebug("Adding SMAPI files...");
foreach (FileInfo sourceFile in packageDir.EnumerateFiles().Where(this.ShouldCopyFile))
{
+ if (sourceFile.Name == this.InstallerFileName)
+ continue;
+
string targetPath = Path.Combine(installDir.FullName, sourceFile.Name);
this.InteractivelyDelete(targetPath);
sourceFile.CopyTo(targetPath);