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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-19 23:48:49 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-19 23:48:49 -0400
commit498a950be80a28a537c71d4b4e094bc554fcbeb3 (patch)
tree96a03c2f9f6b6ae030d29d60bce69a78a3951440 /src/SMAPI.Installer
parent464d6b2275f52b9db5560e242c6073fbd816bcb3 (diff)
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fix installer's assembly resolution on Linux/Mac (#582)
Diffstat (limited to 'src/SMAPI.Installer')
-rw-r--r--src/SMAPI.Installer/Program.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/SMAPI.Installer/Program.cs b/src/SMAPI.Installer/Program.cs
index fe3e1798..375678d2 100644
--- a/src/SMAPI.Installer/Program.cs
+++ b/src/SMAPI.Installer/Program.cs
@@ -26,7 +26,9 @@ namespace StardewModdingApi.Installer
{
// set up assembly resolution
string installerPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
- Program.DllSearchPath = Path.Combine(installerPath, "internal", EnvironmentUtility.DetectPlatform() == Platform.Windows ? "Windows" : "Mono", "smapi-internal");
+ Program.DllSearchPath = EnvironmentUtility.DetectPlatform() == Platform.Windows
+ ? Path.Combine(installerPath, "internal", "Windows", "smapi-internal")
+ : Path.Combine(installerPath, "smapi-internal");
AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve;
// launch installer