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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-02 19:31:22 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:40 -0500
commitc8c6b3897cd080ef3261f5642d31d8a51971981b (patch)
tree59f3476cba5130514fd27b87881ba6c34ed537f9 /src/SMAPI.Installer
parent3ca6fb562417748c87567d6bb6915d56b2c1b57c (diff)
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update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checks
Diffstat (limited to 'src/SMAPI.Installer')
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 9f49137f..79c3b891 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -277,18 +277,6 @@ namespace StardewModdingApi.Installer
/*********
** Step 4: validate assumptions
*********/
- // not 64-bit on Windows
- if (context.Platform == Platform.Windows)
- {
- FileInfo linuxExecutable = new FileInfo(Path.Combine(paths.GamePath, "StardewValley.exe"));
- if (linuxExecutable.Exists && this.Is64Bit(linuxExecutable.FullName))
- {
- this.PrintError("Oops! The detected game install path seems to be unofficial 64-bit mode, which is no longer supported. You can update to Stardew Valley 1.5.5 or later instead. See https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows for more info.");
- Console.ReadLine();
- return;
- }
- }
-
// executable exists
if (!File.Exists(paths.ExecutablePath))
{
@@ -297,14 +285,6 @@ namespace StardewModdingApi.Installer
return;
}
- // not Stardew Valley 1.5.5+
- if (File.Exists(Path.Combine(paths.GamePath, "Stardew Valley.dll")))
- {
- this.PrintError("Oops! The detected game install path seems to be Stardew Valley 1.5.5 or later, but this version of SMAPI is only compatible up to Stardew Valley 1.5.4. Please check for a newer version of SMAPI: https://smapi.io.");
- Console.ReadLine();
- return;
- }
-
// game folder doesn't contain paths beyond the max limit
{
string[] tooLongPaths = PathUtilities.GetTooLongPaths(Path.Combine(paths.GamePath, "Mods")).ToArray();