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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode')
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs4
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs7
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs3
3 files changed, 7 insertions, 7 deletions
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs
index d160610e..8bedd583 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs
@@ -1,10 +1,8 @@
// ReSharper disable CheckNamespace -- matches Stardew Valley's code
-using System.Collections;
-using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Netcode
{
/// <summary>A simplified version of Stardew Valley's <c>Netcode.NetCollection</c> for unit testing.</summary>
- public class NetCollection<T> : Collection<T>, IList<T>, ICollection<T>, IEnumerable<T>, IEnumerable { }
+ public class NetCollection<T> : Collection<T> { }
}
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs
index 140c6f59..8f6b8987 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs
@@ -7,10 +7,13 @@ namespace Netcode
public class NetFieldBase<T, TSelf> where TSelf : NetFieldBase<T, TSelf>
{
/// <summary>The synchronised value.</summary>
- public T Value { get; set; }
+ public T? Value { get; set; }
/// <summary>Implicitly convert a net field to the its type.</summary>
/// <param name="field">The field to convert.</param>
- public static implicit operator T(NetFieldBase<T, TSelf> field) => field.Value;
+ public static implicit operator T?(NetFieldBase<T, TSelf> field)
+ {
+ return field.Value;
+ }
}
}
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs
index 1699f71c..33e616fb 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs
@@ -1,9 +1,8 @@
// ReSharper disable CheckNamespace -- matches Stardew Valley's code
-using System.Collections;
using System.Collections.Generic;
namespace Netcode
{
/// <summary>A simplified version of Stardew Valley's <c>Netcode.NetObjectList</c> for unit testing.</summary>
- public class NetList<T> : List<T>, IList<T>, ICollection<T>, IEnumerable<T>, IEnumerable { }
+ public class NetList<T> : List<T> { }
}