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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 13:40:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 13:40:48 -0400
commit79ad322a8e31e977e455817469427f9c3cf218fd (patch)
tree41e4693aeaeb709bced710e15dbb870cb9fd1b99 /src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs
parentd67690ea3ea76512af194168af02a29120765247 (diff)
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tweak world-ready events to handle edge cases
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545).
Diffstat (limited to 'src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs')
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