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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-10 21:59:05 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-10 21:59:05 -0400
commit1c0d22e82c4690069754d211179d8aef636a3e7a (patch)
treedc15076933c45776838848f27bf07443645880e0 /src/SMAPI.ModBuildConfig/BuildTasks/ValidateInstallTask.cs
parent5dfb12c2781c73854dc9aff2ae12b0a8de83c408 (diff)
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validate build context before build
Diffstat (limited to 'src/SMAPI.ModBuildConfig/BuildTasks/ValidateInstallTask.cs')
-rw-r--r--src/SMAPI.ModBuildConfig/BuildTasks/ValidateInstallTask.cs70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/SMAPI.ModBuildConfig/BuildTasks/ValidateInstallTask.cs b/src/SMAPI.ModBuildConfig/BuildTasks/ValidateInstallTask.cs
new file mode 100644
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+++ b/src/SMAPI.ModBuildConfig/BuildTasks/ValidateInstallTask.cs
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+using System;
+using System.Collections.Generic;
+using System.IO;
+using Microsoft.Build.Framework;
+using Microsoft.Build.Utilities;
+using StardewModdingAPI.ModBuildConfig.Framework;
+
+namespace StardewModdingAPI.ModBuildConfig.BuildTasks
+{
+ /// <summary>A build task which validates the install context.</summary>
+ public class ValidateInstallTask : Task
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The MSBuild platforms recognised by the build configuration.</summary>
+ private readonly HashSet<string> ValidPlatforms = new HashSet<string>(new[] { "OSX", "Unix", "Windows_NT" }, StringComparer.InvariantCultureIgnoreCase);
+
+ /// <summary>The name of the game's main executable file.</summary>
+ private string GameExeName => this.Platform == "Windows_NT"
+ ? "Stardew Valley.exe"
+ : "StardewValley.exe";
+
+ /// <summary>The name of SMAPI's main executable file.</summary>
+ private readonly string SmapiExeName = "StardewModdingAPI.exe";
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The folder containing the game files.</summary>
+ public string GameDir { get; set; }
+
+ /// <summary>The MSBuild OS value.</summary>
+ public string Platform { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>When overridden in a derived class, executes the task.</summary>
+ /// <returns>true if the task successfully executed; otherwise, false.</returns>
+ public override bool Execute()
+ {
+ try
+ {
+ if (!this.ValidPlatforms.Contains(this.Platform))
+ throw new UserErrorException($"The mod build package doesn't recognise OS type '{this.Platform}'.");
+ if (!Directory.Exists(this.GameDir))
+ throw new UserErrorException("The mod build package can't find your game path. See https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md for help specifying it.");
+ if (!File.Exists(Path.Combine(this.GameDir, this.GameExeName)))
+ throw new UserErrorException($"The mod build package found a game folder at {this.GameDir}, but it doesn't contain the {this.GameExeName} file. If this folder is invalid, delete it and the package will autodetect another game install path.");
+ if (!File.Exists(Path.Combine(this.GameDir, this.SmapiExeName)))
+ throw new UserErrorException($"The mod build package found a game folder at {this.GameDir}, but it doesn't contain SMAPI. You need to install SMAPI before building the mod.");
+
+ return true;
+ }
+ catch (UserErrorException ex)
+ {
+ this.Log.LogErrorFromException(ex);
+ return false;
+ }
+ catch (Exception ex)
+ {
+ this.Log.LogError($"The mod build package failed trying to deploy the mod.\n{ex}");
+ return false;
+ }
+ }
+ }
+}