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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2023-01-09 12:27:49 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2023-01-09 12:27:49 -0500 |
commit | b4e95a92b33c541d36379d69d3650c5c22ea324c (patch) | |
tree | de020a6dc7e065f725d68ea43b4a3a57eb7ccf8c /src/SMAPI.ModBuildConfig/Framework | |
parent | 368b25b5411683192f4398616abed61441457799 (diff) | |
parent | 25b8e13ba827a0512f5089d3bd22e8ed1a15e7ba (diff) | |
download | SMAPI-b4e95a92b33c541d36379d69d3650c5c22ea324c.tar.gz SMAPI-b4e95a92b33c541d36379d69d3650c5c22ea324c.tar.bz2 SMAPI-b4e95a92b33c541d36379d69d3650c5c22ea324c.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.ModBuildConfig/Framework')
-rw-r--r-- | src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index 00f3f439..d47e492a 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -215,13 +215,24 @@ namespace StardewModdingAPI.ModBuildConfig.Framework return true; } - // check for bundled assembly types - // When bundleAssemblyTypes is set, *all* dependencies are copied into the build output but only those which match the given assembly types should be bundled. - if (bundleAssemblyTypes != ExtraAssemblyTypes.None) + // ignore by assembly type + ExtraAssemblyTypes type = this.GetExtraAssemblyType(file, modDllName); + switch (bundleAssemblyTypes) { - var type = this.GetExtraAssemblyType(file, modDllName); - if (type != ExtraAssemblyTypes.None && !bundleAssemblyTypes.HasFlag(type)) - return true; + // Only explicitly-referenced assemblies are in the build output. These should be added to the zip, + // since it's possible the game won't load them (except game assemblies which will always be loaded + // separately). If they're already loaded, SMAPI will just ignore them. + case ExtraAssemblyTypes.None: + if (type is ExtraAssemblyTypes.Game) + return true; + break; + + // All assemblies are in the build output (due to how .NET builds references), but only those which + // match the bundled type should be in the zip. + default: + if (type != ExtraAssemblyTypes.None && !bundleAssemblyTypes.HasFlag(type)) + return true; + break; } return false; |