diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
commit | a3f21685049cabf2d824c8060dc0b1de47e9449e (patch) | |
tree | ad9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI.ModBuildConfig/build/smapi.targets | |
parent | 6521df7b131924835eb797251c1e956fae0d6e13 (diff) | |
parent | 277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff) | |
download | SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.gz SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.bz2 SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build/smapi.targets')
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 234 |
1 files changed, 86 insertions, 148 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index e6c3fa57..5ca9f032 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -1,175 +1,113 @@ <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <!--********************************************* - ** Import build tasks - **********************************************--> - <UsingTask TaskName="DeployModTask" AssemblyFile="StardewModdingAPI.ModBuildConfig.dll" /> + + <Import Project="find-game-folder.targets" /> + <UsingTask TaskName="DeployModTask" AssemblyFile="SMAPI.ModBuildConfig.dll" /> + <!--********************************************* - ** Find the basic mod metadata + ** Set build options **********************************************--> - <!-- import developer's custom settings (if any) --> - <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> - <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> - - <!-- set setting defaults --> <PropertyGroup> - <!-- map legacy settings --> - <ModFolderName Condition="'$(ModFolderName)' == '' AND '$(DeployModFolderName)' != ''">$(DeployModFolderName)</ModFolderName> - <ModZipPath Condition="'$(ModZipPath)' == '' AND '$(DeployModZipTo)' != ''">$(DeployModZipTo)</ModZipPath> + <!-- include PDB file by default to enable line numbers in stack traces --> + <DebugType>pdbonly</DebugType> + <DebugSymbols>true</DebugSymbols> - <!-- set default settings --> + <!-- recognise XNA Framework DLLs in the GAC (only affects mods using new csproj format) --> + <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> + + <!-- set default package options --> <ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName> <ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath> - <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">True</EnableModDeploy> - <EnableModZip Condition="'$(EnableModZip)' == ''">True</EnableModZip> - <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">False</CopyModReferencesToBuildOutput> + <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy> + <EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip> + <EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony> + <EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging> + <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput> </PropertyGroup> - <!-- find platform + game path --> - <Choose> - <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'"> - <PropertyGroup> - <!-- Linux --> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> - - <!-- Mac (may be 'Unix' or 'OSX') --> - <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> - </PropertyGroup> - </When> - <When Condition="$(OS) == 'Windows_NT'"> - <PropertyGroup> - <!-- default paths --> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath> - - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> - - <!-- registry paths --> - <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> - - <!-- derive from Steam library path --> - <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath> - <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath> - </PropertyGroup> - </When> - </Choose> + <PropertyGroup Condition="$(OS) == 'Windows_NT' AND $(EnableGameDebugging) == 'true'"> + <!-- enable game debugging --> + <StartAction>Program</StartAction> + <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> + <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> + </PropertyGroup> <!--********************************************* - ** Inject the assembly references and debugging configuration + ** Add assembly references **********************************************--> - <Choose> - <When Condition="$(OS) == 'Windows_NT'"> - <!-- references --> - <ItemGroup> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>False</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Stardew Valley"> - <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewModdingAPI"> - <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewModdingAPI.Toolkit.CoreInterfaces"> - <HintPath>$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath> - <HintPath Condition="!Exists('$(GamePath)\smapi-internal')">$(GamePath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>false</Private> - <SpecificVersion>False</SpecificVersion> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - </ItemGroup> - - <!-- launch game for debugging --> - <PropertyGroup> - <StartAction>Program</StartAction> - <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> - <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> - </PropertyGroup> - </When> - <Otherwise> - <!-- references --> - <ItemGroup> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>false</Private> - <SpecificVersion>False</SpecificVersion> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewValley"> - <HintPath>$(GamePath)\StardewValley.exe</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewModdingAPI"> - <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewModdingAPI.Toolkit.CoreInterfaces"> - <HintPath>$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath> - <HintPath Condition="!Exists('$(GamePath)\smapi-internal')">$(GamePath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - </ItemGroup> - </Otherwise> - </Choose> + <!-- common --> + <ItemGroup> + <Reference Include="$(GameExecutableName)"> + <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="StardewModdingAPI"> + <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="SMAPI.Toolkit.CoreInterfaces"> + <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'"> + <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + </ItemGroup> + + <!-- Windows --> + <ItemGroup Condition="$(OS) == 'Windows_NT'"> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="Netcode"> + <HintPath>$(GamePath)\Netcode.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + </ItemGroup> + + <!-- Linux/Mac --> + <ItemGroup Condition="$(OS) != 'Windows_NT'"> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + </ItemGroup> <!--********************************************* - ** Deploy mod files & create release zip after build + ** Show friendly error for invalid OS or game path **********************************************--> - <!-- if game path or OS is invalid, show one user-friendly error instead of a slew of reference errors --> <Target Name="BeforeBuild"> <Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." /> - <Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/buildmsg/game-path." /> - <Error Condition="'$(OS)' == 'Windows_NT' AND !Exists('$(GamePath)\Stardew Valley.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the Stardew Valley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." /> - <Error Condition="'$(OS)' != 'Windows_NT' AND !Exists('$(GamePath)\StardewValley.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the StardewValley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." /> + <Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/package/custom-game-path." /> + <Error Condition="!Exists('$(GamePath)\$(GameExecutableName).exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." /> <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." /> </Target> - <!-- deploy mod files & create release zip --> + + <!--********************************************* + ** Deploy mod files & create release zip + **********************************************--> <Target Name="AfterBuild"> <DeployModTask ModFolderName="$(ModFolderName)" |