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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-12 21:26:01 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:40 -0500
commit6efaa651cb2b026b7bace55ffeba9d7c5a3d0567 (patch)
tree88af46f59302a1f9f11b64fb5284156d543f32b4 /src/SMAPI.ModBuildConfig/build
parentc8c6b3897cd080ef3261f5642d31d8a51971981b (diff)
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drop support for XNA Framework
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build')
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets32
1 files changed, 9 insertions, 23 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 698765ad..664ba7df 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -43,38 +43,24 @@
<!--*********************************************
** Add assembly references
**********************************************-->
- <!-- common -->
<ItemGroup>
+ <!-- game -->
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
+
+ <!-- SMAPI -->
<Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" />
- <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
+
+ <!-- Harmony -->
<Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" />
- </ItemGroup>
- <!-- Windows only -->
- <ItemGroup Condition="'$(OS)' == 'Windows_NT'">
- <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <!-- Windows only -->
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" Condition="'$(OS)' == 'Windows_NT'" />
</ItemGroup>
- <!-- Game framework -->
- <Choose>
- <When Condition="'$(GameFramework)' == 'Xna'">
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
- </ItemGroup>
- </When>
- <Otherwise>
- <ItemGroup>
- <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
- </ItemGroup>
- </Otherwise>
- </Choose>
-
<!--*********************************************
** Show validation messages