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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-17 20:36:31 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-21 16:05:15 -0400
commit73321eceb96f263f10857667d7b3726a5098e770 (patch)
tree440d79377c7be7184e8154aa500e7ca6b6372953 /src/SMAPI.ModBuildConfig/build
parentfdfb060795a0cca62bc98df97c28160160f4317a (diff)
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split compile flag into separate Windows + XNA flags (#767)
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build')
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets26
1 files changed, 17 insertions, 9 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 65544b12..76a1536c 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -47,19 +47,27 @@
<Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
- <!-- Windows -->
+ <!-- Windows only -->
<ItemGroup Condition="'$(OS)' == 'Windows_NT'">
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
- <!-- Linux/Mac -->
- <ItemGroup Condition="'$(OS)' != 'Windows_NT'">
- <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
- </ItemGroup>
+ <!-- Game framework -->
+ <Choose>
+ <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))">
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ </ItemGroup>
+ </When>
+ <Otherwise>
+ <ItemGroup>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ </ItemGroup>
+ </Otherwise>
+ </Choose>
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