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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
commit | 79118316065a01322d8ea12a14589ec016794c32 (patch) | |
tree | 7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/SMAPI.ModBuildConfig/build | |
parent | af1a2bde8219c5d4b8660b13702725626a4a5647 (diff) | |
parent | 8aec1eff99858716afe7b8604b512181f78c214f (diff) | |
download | SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.gz SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.bz2 SMAPI-79118316065a01322d8ea12a14589ec016794c32.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build')
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets new file mode 100644 index 00000000..c0319e22 --- /dev/null +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -0,0 +1,144 @@ +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <!--********************************************* + ** Import build tasks + **********************************************--> + <UsingTask TaskName="DeployModTask" AssemblyFile="StardewModdingAPI.ModBuildConfig.dll" /> + + <!--********************************************* + ** Find the basic mod metadata + **********************************************--> + <!-- import developer's custom settings (if any) --> + <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> + <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> + + <!-- set setting defaults --> + <PropertyGroup> + <!-- map legacy settings --> + <ModFolderName Condition="'$(ModFolderName)' == '' AND '$(DeployModFolderName)' != ''">$(DeployModFolderName)</ModFolderName> + <ModZipPath Condition="'$(ModZipPath)' == '' AND '$(DeployModZipTo)' != ''">$(DeployModZipTo)</ModZipPath> + + <!-- set default settings --> + <ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName> + <ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath> + <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">True</EnableModDeploy> + <EnableModZip Condition="'$(EnableModZip)' == ''">True</EnableModZip> + </PropertyGroup> + + <!-- find platform + game path --> + <Choose> + <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'"> + <PropertyGroup> + <!-- Linux --> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> + + <!-- Mac (may be 'Unix' or 'OSX') --> + <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> + </PropertyGroup> + </When> + <When Condition="$(OS) == 'Windows_NT'"> + <PropertyGroup> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> + </PropertyGroup> + </When> + </Choose> + + + <!--********************************************* + ** Inject the assembly references and debugging configuration + **********************************************--> + <Choose> + <When Condition="$(OS) == 'Windows_NT'"> + <!-- references --> + <ItemGroup> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>false</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>false</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>false</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>false</Private> + </Reference> + <Reference Include="Stardew Valley"> + <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> + <Private>false</Private> + </Reference> + <Reference Include="StardewModdingAPI"> + <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> + <Private>false</Private> + </Reference> + <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>false</Private> + <SpecificVersion>False</SpecificVersion> + </Reference> + </ItemGroup> + + <!-- launch game for debugging --> + <PropertyGroup> + <StartAction>Program</StartAction> + <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> + <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> + </PropertyGroup> + </When> + <Otherwise> + <!-- references --> + <ItemGroup> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>false</Private> + <SpecificVersion>False</SpecificVersion> + </Reference> + <Reference Include="StardewValley"> + <HintPath>$(GamePath)\StardewValley.exe</HintPath> + <Private>false</Private> + </Reference> + <Reference Include="StardewModdingAPI"> + <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> + <Private>false</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>false</Private> + </Reference> + </ItemGroup> + </Otherwise> + </Choose> + + + <!--********************************************* + ** Deploy mod files & create release zip after build + **********************************************--> + <!-- if game path or OS is invalid, show one user-friendly error instead of a slew of reference errors --> + <Target Name="BeforeBuild"> + <Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." /> + + <Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see details at https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#game-path." /> + <Error Condition="'$(OS)' == 'Windows_NT' AND !Exists('$(GamePath)\Stardew Valley.exe')" Text="The mod build package found a a game folder at $(GamePath), but it doesn't contain the Stardew Valley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." /> + <Error Condition="'$(OS)' != 'Windows_NT' AND !Exists('$(GamePath)\StardewValley.exe')" Text="The mod build package found a a game folder at $(GamePath), but it doesn't contain the StardewValley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." /> + <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." /> + </Target> + + <!-- deploy mod files & create release zip --> + <Target Name="AfterBuild"> + <DeployModTask + ModFolderName="$(ModFolderName)" + ModZipPath="$(ModZipPath)" + + EnableModDeploy="$(EnableModDeploy)" + EnableModZip="$(EnableModZip)" + + ProjectDir="$(ProjectDir)" + TargetDir="$(TargetDir)" + GameDir="$(GamePath)" + /> + </Target> +</Project> |