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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-08 00:20:13 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-08 00:20:13 -0400
commitaf68910685326a660cc88cd92582b38cbc0d9b2f (patch)
treeadf2aae475c91683b9aa358ac70cc4ce9377db59 /src/SMAPI.ModBuildConfig/release-notes.md
parent24428d440592b388e8fcfdd87d953b2162eb1af5 (diff)
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convert mod build config into .NET project to simplify C# build tasks
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+## Release notes
+### 1.6
+* Added support for deploying mod files into `Mods` automatically.
+* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
+
+### 1.5
+* Added support for setting a custom game path globally.
+* Added default GOG path on Mac.
+
+### 1.4
+* Fixed detection of non-default game paths on 32-bit Windows.
+* Removed support for SilVerPLuM (discontinued).
+* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).
+
+### 1.3
+* Added support for non-default game paths on Windows.
+
+### 1.2
+* Exclude game binaries from mod build output.
+
+### 1.1
+* Added support for overriding the target platform.
+
+### 1.0
+* Initial release.
+* Added support for detecting the game path automatically.
+* Added support for injecting XNA/MonoGame references automatically based on the OS.
+* Added support for mod builders like SilVerPLuM.