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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-19 14:22:16 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:16:19 -0400 |
commit | 62d0b3b32228e0c0e8b999578a147a9dd217fb06 (patch) | |
tree | d141a589b873a18351756cbe9be69bed5364e455 /src/SMAPI.ModBuildConfig | |
parent | a54db1b33019645f862b0552ad2cd0700074c592 (diff) | |
download | SMAPI-62d0b3b32228e0c0e8b999578a147a9dd217fb06.tar.gz SMAPI-62d0b3b32228e0c0e8b999578a147a9dd217fb06.tar.bz2 SMAPI-62d0b3b32228e0c0e8b999578a147a9dd217fb06.zip |
reduce duplication in mod build package
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 175 |
1 files changed, 69 insertions, 106 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 0daf40a1..51432d96 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -26,133 +26,96 @@ <EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip> <EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony> <EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging> - <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">false</CopyModReferencesToBuildOutput> + <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput> + </PropertyGroup> + + <PropertyGroup Condition="$(OS) == 'Windows_NT' AND $(EnableGameDebugging) == 'true'"> + <!-- enable game debugging --> + <StartAction>Program</StartAction> + <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> + <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> </PropertyGroup> <!--********************************************* - ** Inject the assembly references and debugging configuration + ** Add assembly references **********************************************--> + <!-- common --> <ItemGroup> + <Reference Include="$(GameExecutableName)"> + <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="StardewModdingAPI"> + <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="SMAPI.Toolkit.CoreInterfaces"> + <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'"> <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + </ItemGroup> + + <!-- Windows --> + <ItemGroup Condition="$(OS) == 'Windows_NT'"> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="Netcode"> + <HintPath>$(GamePath)\Netcode.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + </ItemGroup> + + <!-- Linux/Mac --> + <ItemGroup Condition="$(OS) != 'Windows_NT'"> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> + </Reference> + <Reference Include="StardewValley.GameData.MonoGame"> + <HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath> + <Private>$(CopyModReferencesToBuildOutput)</Private> </Reference> </ItemGroup> - <Choose> - <When Condition="$(OS) == 'Windows_NT'"> - <!-- references --> - <ItemGroup> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>False</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="Stardew Valley"> - <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewValley.GameData"> - <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewModdingAPI"> - <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="SMAPI.Toolkit.CoreInterfaces"> - <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>false</Private> - <SpecificVersion>false</SpecificVersion> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - </ItemGroup> - - <!-- launch game for debugging --> - <PropertyGroup Condition="$(EnableGameDebugging) == 'true'"> - <StartAction>Program</StartAction> - <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> - <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> - </PropertyGroup> - </When> - <Otherwise> - <!-- references --> - <ItemGroup> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>false</Private> - <SpecificVersion>false</SpecificVersion> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewValley"> - <HintPath>$(GamePath)\StardewValley.exe</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewValley.GameData.MonoGame"> - <HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="StardewModdingAPI"> - <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="SMAPI.Toolkit.CoreInterfaces"> - <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>false</Private> - <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> - </Reference> - </ItemGroup> - </Otherwise> - </Choose> <!--********************************************* - ** Deploy mod files & create release zip after build + ** Show friendly error for invalid OS or game path **********************************************--> - <!-- if game path or OS is invalid, show one user-friendly error instead of a slew of reference errors --> <Target Name="BeforeBuild"> <Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." /> <Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/buildmsg/custom-game-path." /> - <Error Condition="'$(OS)' == 'Windows_NT' AND !Exists('$(GamePath)\Stardew Valley.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the Stardew Valley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." /> - <Error Condition="'$(OS)' != 'Windows_NT' AND !Exists('$(GamePath)\StardewValley.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the StardewValley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." /> + <Error Condition="!Exists('$(GamePath)\$(GameExecutableName).exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." /> <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." /> </Target> - <!-- deploy mod files & create release zip --> + + <!--********************************************* + ** Deploy mod files & create release zip + **********************************************--> <Target Name="AfterBuild"> <DeployModTask ModFolderName="$(ModFolderName)" |