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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-12 21:26:10 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-28 00:01:41 -0500 |
commit | 727d75ae728ba6cc8fc070524264c454aac8404f (patch) | |
tree | 36d8a454723c0b615ea2a3446b2ef706dd065ddb /src/SMAPI.ModBuildConfig | |
parent | 40b74398ace748a565199fb91325815804011a98 (diff) | |
download | SMAPI-727d75ae728ba6cc8fc070524264c454aac8404f.tar.gz SMAPI-727d75ae728ba6cc8fc070524264c454aac8404f.tar.bz2 SMAPI-727d75ae728ba6cc8fc070524264c454aac8404f.zip |
update to .NET 5 and official 64-bit
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
-rw-r--r-- | src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj | 16 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 8 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index 93769650..33356413 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -2,28 +2,28 @@ <PropertyGroup> <!--build--> <RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace> - <TargetFramework>net452</TargetFramework> + <TargetFramework>netstandard2.0</TargetFramework> <LangVersion>latest</LangVersion> <GeneratePackageOnBuild>true</GeneratePackageOnBuild> <!--NuGet package--> <PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId> <Title>Build package for SMAPI mods</Title> - <Version>3.3.0</Version> + <Version>3.4.0</Version> <Authors>Pathoschild</Authors> - <Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</Description> + <Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description> <PackageLicenseExpression>MIT</PackageLicenseExpression> <PackageIcon>images/icon.png</PackageIcon> <PackageProjectUrl>https://smapi.io/package/readme</PackageProjectUrl> <IncludeBuildOutput>false</IncludeBuildOutput> + + <!--copy dependency DLLs to bin folder so we can include them in package --> + <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies> </PropertyGroup> <ItemGroup> - <Reference Include="Microsoft.Build" /> - <Reference Include="Microsoft.Build.Framework" /> - <Reference Include="Microsoft.Build.Utilities.v4.0" /> - <Reference Include="System.IO.Compression" /> - <Reference Include="System.Web.Extensions" /> + <PackageReference Include="Microsoft.Build.Utilities.Core" Version="16.10" /> + <PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> </ItemGroup> <ItemGroup> diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index be10481b..a3cd6c45 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -45,13 +45,13 @@ **********************************************--> <ItemGroup> <!-- game --> - <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="$(CopyModReferencesToBuildOutput)" /> <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" /> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" /> <!-- SMAPI --> - <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(CopyModReferencesToBuildOutput)" /> <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" /> <!-- Harmony --> @@ -68,8 +68,8 @@ <!-- invalid game path --> <Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/package/custom-game-path." ContinueOnError="false" /> - <Error Condition="!Exists('$(GamePath)\$(GameExecutableName).exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." ContinueOnError="false" /> - <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." ContinueOnError="false" /> + <Error Condition="!Exists('$(GamePath)\$(GameExecutableName).dll')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." ContinueOnError="false" /> + <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.dll')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." ContinueOnError="false" /> <!-- invalid target architecture (note: internal value is 'AnyCPU', value shown in Visual Studio is 'Any CPU') --> <Warning Condition="'$(Platform)' != 'AnyCPU'" Text="The target platform should be set to 'Any CPU' for compatibility with both 32-bit and 64-bit versions of Stardew Valley (currently set to '$(Platform)'). See https://smapi.io/package/wrong-processor-architecture for details." HelpLink="https://smapi.io/package/wrong-processor-architecture" /> |