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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-17 20:36:32 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-21 16:07:09 -0400
commitb93e3cf522ebcc8711a8662a17cca1d034752269 (patch)
treed531aa4792e3a08e20a1470876ad3e873174e9b5 /src/SMAPI.ModBuildConfig
parentca67dcc920560f3fd19a4531c40fdb03d19e96c5 (diff)
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Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index 1813f58b..5992fbbf 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -3,7 +3,6 @@
<!--build-->
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
<TargetFramework>net45</TargetFramework>
- <PlatformTarget>x86</PlatformTarget>
<LangVersion>latest</LangVersion>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>