summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
commit59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch)
tree36694b97bc60edb24a30284679a448b880d5eb6c /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs
parentb945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff)
downloadSMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.tar.gz
SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.tar.bz2
SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.zip
rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs
new file mode 100644
index 00000000..e4010111
--- /dev/null
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs
@@ -0,0 +1,32 @@
+using StardewValley;
+
+namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
+{
+ /// <summary>A command which sends a debug command to the game.</summary>
+ internal class DebugCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public DebugCommand()
+ : base("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // submit command
+ string debugCommand = string.Join(" ", args);
+ string oldOutput = Game1.debugOutput;
+ Game1.game1.parseDebugInput(debugCommand);
+
+ // show result
+ monitor.Log(Game1.debugOutput != oldOutput
+ ? $"> {Game1.debugOutput}"
+ : "Sent debug command to the game, but there was no output.", LogLevel.Info);
+ }
+ }
+}