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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-01-22 20:36:24 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-01-22 20:36:24 -0500 |
commit | 381de5eba9f9822c3483abdf64396cec794e3d03 (patch) | |
tree | e256864f213a6bdbcfddb526b326d11d9f1c91e5 /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs | |
parent | 1670a2f3a6263da158db5231f60d42d529734209 (diff) | |
download | SMAPI-381de5eba9f9822c3483abdf64396cec794e3d03.tar.gz SMAPI-381de5eba9f9822c3483abdf64396cec794e3d03.tar.bz2 SMAPI-381de5eba9f9822c3483abdf64396cec794e3d03.zip |
add test_input console command
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs new file mode 100644 index 00000000..11aa10c3 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs @@ -0,0 +1,59 @@ +using System; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other +{ + /// <summary>A command which logs the keys being pressed for 30 seconds once enabled.</summary> + internal class TestInputCommand : TrainerCommand + { + /********* + ** Fields + *********/ + /// <summary>The number of seconds for which to log input.</summary> + private readonly int LogSeconds = 30; + + /// <summary>When the command should stop printing input, or <c>null</c> if currently disabled.</summary> + private long? ExpiryTicks; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public TestInputCommand() + : base("test_input", "Prints all input to the console for 30 seconds.", mayNeedUpdate: true, mayNeedInput: true) { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + this.ExpiryTicks = DateTime.UtcNow.Add(TimeSpan.FromSeconds(this.LogSeconds)).Ticks; + monitor.Log($"OK, logging all player input for {this.LogSeconds} seconds.", LogLevel.Info); + } + + /// <summary>Perform any logic needed on update tick.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + public override void OnUpdated(IMonitor monitor) + { + // handle expiry + if (this.ExpiryTicks == null) + return; + if (this.ExpiryTicks <= DateTime.UtcNow.Ticks) + { + monitor.Log("No longer logging input.", LogLevel.Info); + this.ExpiryTicks = null; + return; + } + } + + /// <summary>Perform any logic when input is received.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="button">The button that was pressed.</param> + public override void OnButtonPressed(IMonitor monitor, SButton button) + { + if (this.ExpiryTicks != null) + monitor.Log($"Pressed {button}", LogLevel.Info); + } + } +} |