diff options
author | Dan Volchek <volchek2@illinois.edu> | 2018-04-16 03:15:25 -0500 |
---|---|---|
committer | Dan Volchek <volchek2@illinois.edu> | 2018-04-16 03:15:25 -0500 |
commit | d362843706c012867324dc9723e7c7a49a7a2621 (patch) | |
tree | 892777633d084d5631a1dd4547f65991c5ae0748 /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs | |
parent | a6e1ea0a4f87c621edc74d789eb76ce70893b5d1 (diff) | |
download | SMAPI-d362843706c012867324dc9723e7c7a49a7a2621.tar.gz SMAPI-d362843706c012867324dc9723e7c7a49a7a2621.tar.bz2 SMAPI-d362843706c012867324dc9723e7c7a49a7a2621.zip |
add Name as new type, show more helpful info on multiple matches
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs | 43 |
1 files changed, 21 insertions, 22 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs index 6c48d8df..47ba9e8d 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs @@ -16,6 +16,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <summary>Provides methods for searching and constructing items.</summary> private readonly ItemRepository Items = new ItemRepository(); + private readonly string[] ItemTypeAndName = Enum.GetNames(typeof(ItemType)).Union(new string[] { "Name" }).ToArray(); /********* ** Public methods @@ -32,23 +33,21 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player public override void Handle(IMonitor monitor, string command, ArgumentParser args) { SearchableItem match; - int optionalArgStartIndex; - if (!args.TryGet(0, "item type or name", out string typeOrName, required: true)) + //read arguments + if (!args.TryGet(0, "item type", out string typeOrName, oneOf: this.ItemTypeAndName)) return; - - // read arguments if (Enum.GetNames(typeof(ItemType)).Contains(typeOrName, StringComparer.InvariantCultureIgnoreCase)) - this.FindItemByTypeAndId(monitor, args, typeOrName, out optionalArgStartIndex, out match); + this.FindItemByTypeAndId(monitor, args, typeOrName, out match); else - this.FindItemByName(monitor, args, typeOrName, out optionalArgStartIndex, out match); - + this.FindItemByName(monitor, args, out match); + if (match == null) return; - if (!args.TryGetInt(optionalArgStartIndex, "count", out int count, min: 1, required: false)) + if (!args.TryGetInt(2, "count", out int count, min: 1, required: false)) count = 1; - if (!args.TryGetInt(optionalArgStartIndex + 1, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false)) + if (!args.TryGetInt(3, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false)) quality = Object.lowQuality; // apply count @@ -75,12 +74,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="args">The command arguments.</param> /// <param name="rawType">The raw item type.</param> - /// <param name="nextArgIndex">The index of subsequent arguments.</param> /// <param name="match">The matching item.</param> - private void FindItemByTypeAndId(IMonitor monitor, ArgumentParser args, string rawType, out int nextArgIndex, out SearchableItem match) + private void FindItemByTypeAndId(IMonitor monitor, ArgumentParser args, string rawType, out SearchableItem match) { match = null; - nextArgIndex = 2; // read arguments if (!args.TryGetInt(1, "item ID", out int id, min: 0)) @@ -103,18 +100,17 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="args">The command arguments.</param> /// <param name="name">The item name.</param> - /// <param name="nextArgIndex">The index of subsequent arguments.</param> /// <param name="match">The matching item.</param> - private void FindItemByName(IMonitor monitor, ArgumentParser args, string name, out int nextArgIndex, out SearchableItem match) + private void FindItemByName(IMonitor monitor, ArgumentParser args, out SearchableItem match) { match = null; - nextArgIndex = 1; - // interpret names with underscores as spaces - name = name.Replace('_', ' '); + // read arguments + if (!args.TryGet(1, "item name", out string name)) + return; // find matching items - IEnumerable<SearchableItem> matching = this.Items.GetAll().Where(p => p.DisplayName.Equals(name, StringComparison.CurrentCultureIgnoreCase)); + IEnumerable<SearchableItem> matching = this.Items.GetAll().Where(p => p.DisplayName.IndexOf(name, StringComparison.InvariantCultureIgnoreCase) != -1); int numberOfMatches = matching.Count(); // handle unique requirement @@ -128,7 +124,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player } else { - monitor.Log($"There are {numberOfMatches} items with name {name}. Try specifying a type and id instead.", LogLevel.Error); + string options = this.GetTableString(matching, new string[] { "type", "name", "command" }, item => new string[] { item.Type.ToString(), item.DisplayName, $"player_add {item.Type} {item.ID}" }); + + monitor.Log($"Found multiple item names containing '{name}'. Type one of these commands for the one you want:", LogLevel.Error); + monitor.Log($"\n{options}", LogLevel.Info); } } @@ -137,10 +136,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player string[] typeValues = Enum.GetNames(typeof(ItemType)); return "Gives the player an item.\n" + "\n" - + "Usage: player_add (<type> <item>|<name>) [count] [quality]\n" - + $"- type: the item type (one of {string.Join(", ", typeValues)}).\n" + + "Usage: player_add <type> (<item>|<name>) [count] [quality]\n" + + $"- type: the item type (either Name or one of {string.Join(", ", typeValues)}).\n" + "- item: the item ID (use the 'list_items' command to see a list).\n" - + "- name: the display name of the item (only if there is exactly one such item).\n" + + "- name: the display name of the item (when using type Name).\n" + "- count (optional): how many of the item to give.\n" + $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n" + "\n" |