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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-01-22 20:36:24 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-01-22 20:36:24 -0500 |
commit | 381de5eba9f9822c3483abdf64396cec794e3d03 (patch) | |
tree | e256864f213a6bdbcfddb526b326d11d9f1c91e5 /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player | |
parent | 1670a2f3a6263da158db5231f60d42d529734209 (diff) | |
download | SMAPI-381de5eba9f9822c3483abdf64396cec794e3d03.tar.gz SMAPI-381de5eba9f9822c3483abdf64396cec794e3d03.tar.bz2 SMAPI-381de5eba9f9822c3483abdf64396cec794e3d03.zip |
add test_input console command
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player')
3 files changed, 11 insertions, 32 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs index 1abb82b5..59bda5dd 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs @@ -1,4 +1,4 @@ -using System.Linq; +using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player @@ -14,18 +14,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /********* - ** Accessors - *********/ - /// <summary>Whether the command needs to perform logic when the game updates.</summary> - public override bool NeedsUpdate => this.InfiniteHealth; - - - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetHealthCommand() - : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.") { } + : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.", mayNeedUpdate: true) { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> @@ -62,9 +55,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <summary>Perform any logic needed on update tick.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> - public override void Update(IMonitor monitor) + public override void OnUpdated(IMonitor monitor) { - if (this.InfiniteHealth) + if (this.InfiniteHealth && Context.IsWorldReady) Game1.player.health = Game1.player.maxHealth; } } diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs index 1706bbc1..6e3d68b6 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs @@ -14,18 +14,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /********* - ** Accessors - *********/ - /// <summary>Whether the command needs to perform logic when the game updates.</summary> - public override bool NeedsUpdate => this.InfiniteMoney; - - - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetMoneyCommand() - : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.") { } + : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.", mayNeedUpdate: true) { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> @@ -62,9 +55,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <summary>Perform any logic needed on update tick.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> - public override void Update(IMonitor monitor) + public override void OnUpdated(IMonitor monitor) { - if (this.InfiniteMoney) + if (this.InfiniteMoney && Context.IsWorldReady) Game1.player.Money = 999999; } } diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs index 009cb1de..60a1dcb1 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs @@ -1,4 +1,4 @@ -using System.Linq; +using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player @@ -14,18 +14,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /********* - ** Accessors - *********/ - /// <summary>Whether the command needs to perform logic when the game updates.</summary> - public override bool NeedsUpdate => this.InfiniteStamina; - - - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetStaminaCommand() - : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.") { } + : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.", mayNeedUpdate: true) { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> @@ -62,9 +55,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <summary>Perform any logic needed on update tick.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> - public override void Update(IMonitor monitor) + public override void OnUpdated(IMonitor monitor) { - if (this.InfiniteStamina) + if (this.InfiniteStamina && Context.IsWorldReady) Game1.player.stamina = Game1.player.MaxStamina; } } |