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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 17:09:29 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 17:09:29 -0400
commit599f5851928c82dba118e1d302da731a4ed4f91d (patch)
tree6dea4776d6a872d845cb15a52785542127639b00 /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player
parent8b9d1baaea415dfb3d845e990898c29c024c5c18 (diff)
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remove player_setlevel and player_setspeed commands (#415)
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs90
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs30
2 files changed, 0 insertions, 120 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs
deleted file mode 100644
index 97a36066..00000000
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs
+++ /dev/null
@@ -1,90 +0,0 @@
-using System.Collections.Generic;
-using StardewValley;
-
-namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current level for a skill.</summary>
- internal class SetLevelCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>The experience points needed to reach each level.</summary>
- /// <remarks>Derived from <see cref="Farmer.checkForLevelGain"/>.</remarks>
- private readonly IDictionary<int, int> LevelExp = new Dictionary<int, int>
- {
- [0] = 0,
- [1] = 100,
- [2] = 380,
- [3] = 770,
- [4] = 1300,
- [5] = 2150,
- [6] = 3300,
- [7] = 4800,
- [8] = 6900,
- [9] = 10000,
- [10] = 15000
- };
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetLevelCommand()
- : base("player_setlevel", "Sets the player's specified skill to the specified value.\n\nUsage: player_setlevel <skill> <value>\n- skill: the skill to set (one of 'luck', 'mining', 'combat', 'farming', 'fishing', or 'foraging').\n- value: the target level (a number from 1 to 10).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.TryGet(0, "skill", out string skill, oneOf: new[] { "luck", "mining", "combat", "farming", "fishing", "foraging" }))
- return;
- if (!args.TryGetInt(1, "level", out int level, min: 0, max: 10))
- return;
-
- // handle
- switch (skill)
- {
- case "luck":
- Game1.player.LuckLevel = level;
- Game1.player.experiencePoints[Farmer.luckSkill] = this.LevelExp[level];
- monitor.Log($"OK, your luck skill is now {Game1.player.LuckLevel}.", LogLevel.Info);
- break;
-
- case "mining":
- Game1.player.MiningLevel = level;
- Game1.player.experiencePoints[Farmer.miningSkill] = this.LevelExp[level];
- monitor.Log($"OK, your mining skill is now {Game1.player.MiningLevel}.", LogLevel.Info);
- break;
-
- case "combat":
- Game1.player.CombatLevel = level;
- Game1.player.experiencePoints[Farmer.combatSkill] = this.LevelExp[level];
- monitor.Log($"OK, your combat skill is now {Game1.player.CombatLevel}.", LogLevel.Info);
- break;
-
- case "farming":
- Game1.player.FarmingLevel = level;
- Game1.player.experiencePoints[Farmer.farmingSkill] = this.LevelExp[level];
- monitor.Log($"OK, your farming skill is now {Game1.player.FarmingLevel}.", LogLevel.Info);
- break;
-
- case "fishing":
- Game1.player.FishingLevel = level;
- Game1.player.experiencePoints[Farmer.fishingSkill] = this.LevelExp[level];
- monitor.Log($"OK, your fishing skill is now {Game1.player.FishingLevel}.", LogLevel.Info);
- break;
-
- case "foraging":
- Game1.player.ForagingLevel = level;
- Game1.player.experiencePoints[Farmer.foragingSkill] = this.LevelExp[level];
- monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info);
- break;
- }
- }
- }
-}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs
deleted file mode 100644
index e9693540..00000000
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using StardewValley;
-
-namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current added speed.</summary>
- internal class SetSpeedCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetSpeedCommand()
- : base("player_setspeed", "Sets the player's added speed to the specified value.\n\nUsage: player_setspeed <value>\n- value: an integer amount (0 is normal).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGetInt(0, "added speed", out int amount, min: 0))
- return;
-
- // handle
- Game1.player.addedSpeed = amount;
- monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info);
- }
- }
-}