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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-23 22:39:57 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-23 22:39:57 -0500 |
commit | 730d9783959cc35945841ab721c930fad8ff9ca0 (patch) | |
tree | 73112a0626f761f0cded4cd6b614fd3572c720be /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs | |
parent | cc74388025548b028a9429b9d65f99f1413928a3 (diff) | |
download | SMAPI-730d9783959cc35945841ab721c930fad8ff9ca0.tar.gz SMAPI-730d9783959cc35945841ab721c930fad8ff9ca0.tar.bz2 SMAPI-730d9783959cc35945841ab721c930fad8ff9ca0.zip |
drop mod build package change which sets the x86 platform
Visual Studio changes platform inconsistently when set through a NuGet package, which can cause confusing behavior. It's better to set it directly in the project file instead.
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs')
0 files changed, 0 insertions, 0 deletions