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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
commita3f21685049cabf2d824c8060dc0b1de47e9449e (patch)
treead9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI.Mods.ConsoleCommands/Framework/Commands
parent6521df7b131924835eb797251c1e956fae0d6e13 (diff)
parent277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs4
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs4
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
index 263e126c..6cb2b624 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <summary>Provides methods for searching and constructing items.</summary>
private readonly ItemRepository Items = new ItemRepository();
- /// <summary>The type names recognised by this command.</summary>
+ /// <summary>The type names recognized by this command.</summary>
private readonly string[] ValidTypes = Enum.GetNames(typeof(ItemType)).Concat(new[] { "Name" }).ToArray();
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
index 5b52e9a2..4232ce16 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
@@ -58,7 +58,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <param name="searchWords">The search string to find.</param>
private IEnumerable<SearchableItem> GetItems(string[] searchWords)
{
- // normalise search term
+ // normalize search term
searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
if (searchWords?.Any() == false)
searchWords = null;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
index ad11cc66..1706bbc1 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
@@ -1,4 +1,4 @@
-using System.Linq;
+using System.Linq;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
@@ -65,7 +65,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
public override void Update(IMonitor monitor)
{
if (this.InfiniteMoney)
- Game1.player.money = 999999;
+ Game1.player.Money = 999999;
}
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
index a6075013..9eae6741 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
@@ -60,7 +60,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
for (int i = 0; i > intervals; i--)
{
- Game1.timeOfDay = FromTimeSpan(ToTimeSpan(Game1.timeOfDay).Subtract(TimeSpan.FromMinutes(20))); // offset 20 mins so game updates to next interval
+ Game1.timeOfDay = FromTimeSpan(ToTimeSpan(Game1.timeOfDay).Subtract(TimeSpan.FromMinutes(20))); // offset 20 minutes so game updates to next interval
Game1.performTenMinuteClockUpdate();
}
}