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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-11-21 14:10:09 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-11-21 14:10:09 -0500 |
commit | 85b947dced10f5398055af36b5fdb6b8d32a6a6b (patch) | |
tree | efc2f877a6f41869a40b6d0a320e6d5c4fd591ca /src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs | |
parent | e20d26adcf7276c7f12ab9ab6ea0311953aa5194 (diff) | |
parent | a0cb83ed406fc0447e8edf00e680585005480d23 (diff) | |
download | SMAPI-85b947dced10f5398055af36b5fdb6b8d32a6a6b.tar.gz SMAPI-85b947dced10f5398055af36b5fdb6b8d32a6a6b.tar.bz2 SMAPI-85b947dced10f5398055af36b5fdb6b8d32a6a6b.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs | 194 |
1 files changed, 127 insertions, 67 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index 37f5f8d1..d1dd758b 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -6,6 +6,7 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData; using StardewValley; +using StardewValley.GameData.FishPond; using StardewValley.Menus; using StardewValley.Objects; using StardewValley.Tools; @@ -30,47 +31,77 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework [SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "TryCreate invokes the lambda immediately.")] public IEnumerable<SearchableItem> GetAll() { + // + // + // Be careful about closure variable capture here! + // + // SearchableItem stores the Func<Item> to create new instances later. Loop variables passed into the + // function will be captured, so every func in the loop will use the value from the last iteration. Use the + // TryCreate(type, id, entity => item) form to avoid the issue, or create a local variable to pass in. + // + // + + IEnumerable<SearchableItem> GetAllRaw() { // get tools - for (int quality = Tool.stone; quality <= Tool.iridium; quality++) + for (int q = Tool.stone; q <= Tool.iridium; q++) { - yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, () => ToolFactory.getToolFromDescription(ToolFactory.axe, quality)); - yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, () => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality)); - yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, () => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality)); - yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, () => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality)); + int quality = q; + + yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, _ => ToolFactory.getToolFromDescription(ToolFactory.axe, quality)); + yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, _ => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality)); + yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, _ => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality)); + yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, _ => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality)); if (quality != Tool.iridium) - yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, () => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality)); + yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, _ => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality)); } - yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, () => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones - yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, () => new Shears()); - yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, () => new Pan()); - yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, () => new Wand()); + yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, _ => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones + yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, _ => new Shears()); + yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, _ => new Pan()); + yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, _ => new Wand()); // clothing - foreach (int id in Game1.clothingInformation.Keys) - yield return this.TryCreate(ItemType.Clothing, id, () => new Clothing(id)); + { + // items + HashSet<int> clothingIds = new HashSet<int>(); + foreach (int id in Game1.clothingInformation.Keys) + { + if (id < 0) + continue; // placeholder data for character customization clothing below + + clothingIds.Add(id); + yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID)); + } + + // character customization shirts (some shirts in this range have no data, but game has special logic to handle them) + for (int id = 1000; id <= 1111; id++) + { + if (!clothingIds.Contains(id)) + yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID)); + } + } // wallpapers for (int id = 0; id < 112; id++) - yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory }); + yield return this.TryCreate(ItemType.Wallpaper, id, p => new Wallpaper(p.ID) { Category = SObject.furnitureCategory }); // flooring for (int id = 0; id < 56; id++) - yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory }); + yield return this.TryCreate(ItemType.Flooring, id, p => new Wallpaper(p.ID, isFloor: true) { Category = SObject.furnitureCategory }); // equipment foreach (int id in this.TryLoad<int, string>("Data\\Boots").Keys) - yield return this.TryCreate(ItemType.Boots, id, () => new Boots(id)); + yield return this.TryCreate(ItemType.Boots, id, p => new Boots(p.ID)); foreach (int id in this.TryLoad<int, string>("Data\\hats").Keys) - yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id)); + yield return this.TryCreate(ItemType.Hat, id, p => new Hat(p.ID)); // weapons foreach (int id in this.TryLoad<int, string>("Data\\weapons").Keys) { - yield return this.TryCreate(ItemType.Weapon, id, () => (id >= 32 && id <= 34) - ? (Item)new Slingshot(id) - : new MeleeWeapon(id) + yield return this.TryCreate(ItemType.Weapon, id, p => (p.ID >= 32 && p.ID <= 34) + ? (Item)new Slingshot(p.ID) + : new MeleeWeapon(p.ID) ); } @@ -78,14 +109,14 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework foreach (int id in this.TryLoad<int, string>("Data\\Furniture").Keys) { if (id == 1466 || id == 1468 || id == 1680) - yield return this.TryCreate(ItemType.Furniture, id, () => new TV(id, Vector2.Zero)); + yield return this.TryCreate(ItemType.Furniture, id, p => new TV(p.ID, Vector2.Zero)); else - yield return this.TryCreate(ItemType.Furniture, id, () => new Furniture(id, Vector2.Zero)); + yield return this.TryCreate(ItemType.Furniture, id, p => new Furniture(p.ID, Vector2.Zero)); } // craftables foreach (int id in Game1.bigCraftablesInformation.Keys) - yield return this.TryCreate(ItemType.BigCraftable, id, () => new SObject(Vector2.Zero, id)); + yield return this.TryCreate(ItemType.BigCraftable, id, p => new SObject(Vector2.Zero, p.ID)); // objects foreach (int id in Game1.objectInformation.Keys) @@ -97,7 +128,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework { foreach (int secretNoteId in this.TryLoad<int, string>("Data\\SecretNotes").Keys) { - yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + secretNoteId, () => + yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + secretNoteId, _ => { SObject note = new SObject(79, 1); note.name = $"{note.name} #{secretNoteId}"; @@ -108,18 +139,18 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework // ring else if (id != 801 && fields?.Length >= 4 && fields[3] == "Ring") // 801 = wedding ring, which isn't an equippable ring - yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id)); + yield return this.TryCreate(ItemType.Ring, id, p => new Ring(p.ID)); // item else { // spawn main item SObject item = null; - yield return this.TryCreate(ItemType.Object, id, () => + yield return this.TryCreate(ItemType.Object, id, p => { - return item = (id == 812 // roe - ? new ColoredObject(id, 1, Color.White) - : new SObject(id, 1) + return item = (p.ID == 812 // roe + ? new ColoredObject(p.ID, 1, Color.White) + : new SObject(p.ID, 1) ); }); if (item == null) @@ -131,7 +162,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework // fruit products case SObject.FruitsCategory: // wine - yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + id, () => new SObject(348, 1) + yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + item.ParentSheetIndex, _ => new SObject(348, 1) { Name = $"{item.Name} Wine", Price = item.Price * 3, @@ -140,7 +171,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework }); // jelly - yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + id, () => new SObject(344, 1) + yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + item.ParentSheetIndex, _ => new SObject(344, 1) { Name = $"{item.Name} Jelly", Price = 50 + item.Price * 2, @@ -152,7 +183,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework // vegetable products case SObject.VegetableCategory: // juice - yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + id, () => new SObject(350, 1) + yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + item.ParentSheetIndex, _ => new SObject(350, 1) { Name = $"{item.Name} Juice", Price = (int)(item.Price * 2.25d), @@ -161,7 +192,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework }); // pickled - yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () => new SObject(342, 1) + yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + item.ParentSheetIndex, _ => new SObject(342, 1) { Name = $"Pickled {item.Name}", Price = 50 + item.Price * 2, @@ -172,7 +203,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework // flower honey case SObject.flowersCategory: - yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () => + yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + item.ParentSheetIndex, _ => { SObject honey = new SObject(Vector2.Zero, 340, $"{item.Name} Honey", false, true, false, false) { @@ -185,40 +216,49 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework break; // roe and aged roe (derived from FishPond.GetFishProduce) - case SObject.sellAtFishShopCategory when id == 812: - foreach (var pair in Game1.objectInformation) + case SObject.sellAtFishShopCategory when item.ParentSheetIndex == 812: { - // get input - SObject input = this.TryCreate(ItemType.Object, -1, () => new SObject(pair.Key, 1))?.Item as SObject; - if (input == null || input.Category != SObject.FishCategory) - continue; - Color color = this.GetRoeColor(input); - - // yield roe - SObject roe = null; - yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + id, () => - { - roe = new ColoredObject(812, 1, color) - { - name = $"{input.Name} Roe", - preserve = { Value = SObject.PreserveType.Roe }, - preservedParentSheetIndex = { Value = input.ParentSheetIndex } - }; - roe.Price += input.Price / 2; - return roe; - }); - - // aged roe - if (roe != null && pair.Key != 698) // aged sturgeon roe is caviar, which is a separate item + this.GetRoeContextTagLookups(out HashSet<string> simpleTags, out List<List<string>> complexTags); + + foreach (var pair in Game1.objectInformation) { - yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + id, () => new ColoredObject(447, 1, color) + // get input + SObject input = this.TryCreate(ItemType.Object, pair.Key, p => new SObject(p.ID, 1))?.Item as SObject; + var inputTags = input?.GetContextTags(); + if (inputTags?.Any() != true) + continue; + + // check if roe-producing fish + if (!inputTags.Any(tag => simpleTags.Contains(tag)) && !complexTags.Any(set => set.All(tag => input.HasContextTag(tag)))) + continue; + + // yield roe + SObject roe = null; + Color color = this.GetRoeColor(input); + yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + item.ParentSheetIndex, _ => { - name = $"Aged {input.Name} Roe", - Category = -27, - preserve = { Value = SObject.PreserveType.AgedRoe }, - preservedParentSheetIndex = { Value = input.ParentSheetIndex }, - Price = roe.Price * 2 + roe = new ColoredObject(812, 1, color) + { + name = $"{input.Name} Roe", + preserve = { Value = SObject.PreserveType.Roe }, + preservedParentSheetIndex = { Value = input.ParentSheetIndex } + }; + roe.Price += input.Price / 2; + return roe; }); + + // aged roe + if (roe != null && pair.Key != 698) // aged sturgeon roe is caviar, which is a separate item + { + yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + item.ParentSheetIndex, _ => new ColoredObject(447, 1, color) + { + name = $"Aged {input.Name} Roe", + Category = -27, + preserve = { Value = SObject.PreserveType.AgedRoe }, + preservedParentSheetIndex = { Value = input.ParentSheetIndex }, + Price = roe.Price * 2 + }); + } } } break; @@ -234,6 +274,26 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework /********* ** Private methods *********/ + /// <summary>Get optimized lookups to match items which produce roe in a fish pond.</summary> + /// <param name="simpleTags">A lookup of simple singular tags which match a roe-producing fish.</param> + /// <param name="complexTags">A list of tag sets which match roe-producing fish.</param> + private void GetRoeContextTagLookups(out HashSet<string> simpleTags, out List<List<string>> complexTags) + { + simpleTags = new HashSet<string>(); + complexTags = new List<List<string>>(); + + foreach (FishPondData data in Game1.content.Load<List<FishPondData>>("Data\\FishPondData")) + { + if (data.ProducedItems.All(p => p.ItemID != 812)) + continue; // doesn't produce roe + + if (data.RequiredTags.Count == 1 && !data.RequiredTags[0].StartsWith("!")) + simpleTags.Add(data.RequiredTags[0]); + else + complexTags.Add(data.RequiredTags); + } + } + /// <summary>Try to load a data file, and return empty data if it's invalid.</summary> /// <typeparam name="TKey">The asset key type.</typeparam> /// <typeparam name="TValue">The asset value type.</typeparam> @@ -255,13 +315,13 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework /// <param name="type">The item type.</param> /// <param name="id">The unique ID (if different from the item's parent sheet index).</param> /// <param name="createItem">Create an item instance.</param> - private SearchableItem TryCreate(ItemType type, int id, Func<Item> createItem) + private SearchableItem TryCreate(ItemType type, int id, Func<SearchableItem, Item> createItem) { try { - var item = createItem(); - item.getDescription(); // force-load item data, so it crashes here if it's invalid - return new SearchableItem(type, id, item); + var item = new SearchableItem(type, id, createItem); + item.Item.getDescription(); // force-load item data, so it crashes here if it's invalid + return item; } catch { |