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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-12-26 01:30:27 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-12-26 01:30:27 -0500 |
commit | 5a8a684e22b2eec0b318c68adbc6780479d8efd4 (patch) | |
tree | 8035d2eba713314888d6dfe60f84404d24ed06f5 /src/SMAPI.Mods.ConsoleCommands/Framework | |
parent | 2406380495cc5176d3cbd2309e6f17080389f9af (diff) | |
download | SMAPI-5a8a684e22b2eec0b318c68adbc6780479d8efd4.tar.gz SMAPI-5a8a684e22b2eec0b318c68adbc6780479d8efd4.tar.bz2 SMAPI-5a8a684e22b2eec0b318c68adbc6780479d8efd4.zip |
add apply_save_fix command
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs new file mode 100644 index 00000000..8f59342e --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs @@ -0,0 +1,77 @@ +using System; +using System.Collections.Generic; +using StardewValley; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other +{ + /// <summary>A command which runs one of the game's save migrations.</summary> + internal class ApplySaveFixCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public ApplySaveFixCommand() + : base("apply_save_fix", "Apply one of the game's save migrations to the currently loaded save. WARNING: This may corrupt or make permanent changes to your save. DO NOT USE THIS unless you're absolutely sure.\n\nUsage: apply_save_fix list\nList all valid save IDs.\n\nUsage: apply_save_fix <fix ID>\nApply the named save fix.") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + // get fix ID + if (!args.TryGet(0, "fix_id", out string rawFixId, required: false)) + { + monitor.Log("Invalid usage. Type 'help apply_save_fix' for details.", LogLevel.Error); + return; + } + rawFixId = rawFixId.Trim(); + + + // list mode + if (rawFixId == "list") + { + monitor.Log("Valid save fix IDs:\n - " + string.Join("\n - ", this.GetSaveIds()), LogLevel.Info); + return; + } + + // validate fix ID + if (!Enum.TryParse(rawFixId, ignoreCase: true, out SaveGame.SaveFixes fixId)) + { + monitor.Log($"Invalid save ID '{rawFixId}'. Type 'help apply_save_fix' for details.", LogLevel.Error); + return; + } + + // apply + monitor.Log("THIS MAY CAUSE PERMANENT CHANGES TO YOUR SAVE FILE. If you're not sure, exit your game without saving to avoid issues.", LogLevel.Warn); + monitor.Log($"Trying to apply save fix ID: '{fixId}'.", LogLevel.Warn); + try + { + Game1.applySaveFix(fixId); + monitor.Log("Save fix applied.", LogLevel.Info); + } + catch (Exception ex) + { + monitor.Log("Applying save fix failed. The save may be in an invalid state; you should exit your game now without saving to avoid issues.", LogLevel.Error); + monitor.Log($"Technical details: {ex}", LogLevel.Debug); + } + } + + + /********* + ** Private methods + *********/ + /// <summary>Get the valid save fix IDs.</summary> + private IEnumerable<string> GetSaveIds() + { + foreach (SaveGame.SaveFixes id in Enum.GetValues(typeof(SaveGame.SaveFixes))) + { + if (id == SaveGame.SaveFixes.MAX) + continue; + + yield return id.ToString(); + } + } + } +} |