summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ConsoleCommands/Framework
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-28 00:38:26 -0400
committerGitHub <noreply@github.com>2021-07-28 00:38:26 -0400
commitb2a1a51dea572163993d496d7c1da569739dfa0e (patch)
treea145b56e41e51b2ca2fe22bec686eb7b96f21159 /src/SMAPI.Mods.ConsoleCommands/Framework
parent507154bf34cbd0db19ead7fe7228e64124e695bb (diff)
parente3010f7c41028c3420df06e025f9af594b866c2b (diff)
downloadSMAPI-b2a1a51dea572163993d496d7c1da569739dfa0e.tar.gz
SMAPI-b2a1a51dea572163993d496d7c1da569739dfa0e.tar.bz2
SMAPI-b2a1a51dea572163993d496d7c1da569739dfa0e.zip
Merge pull request #793 from bladeoflight16/clearremoveable
Add an option to world_clear that leaves permanent objects alone
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
index 4cfaf242..44adc4c9 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
** Fields
*********/
/// <summary>The valid types that can be cleared.</summary>
- private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "everything" };
+ private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "removable", "everything" };
/// <summary>The resource clump IDs to consider debris.</summary>
private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex };
@@ -30,8 +30,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
name: "world_clear",
description: "Clears in-game entities in a given location.\n\n"
+ "Usage: world_clear <location> <object type>\n"
- + "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n"
- + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like resource clumps)."
+ + " - location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n"
+ + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'removable' (remove everything that can be removed or destroyed during normal gameplay) or 'everything' (remove everything including permanent bushes)."
)
{ }
@@ -133,13 +133,15 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
break;
}
+ case "removable":
case "everything":
{
+ bool everything = type == "everything";
int removed =
this.RemoveFurniture(location, p => true)
+ this.RemoveObjects(location, p => true)
+ this.RemoveTerrainFeatures(location, p => true)
- + this.RemoveLargeTerrainFeatures(location, p => true)
+ + this.RemoveLargeTerrainFeatures(location, p => everything || p is not Bush bush || bush.isDestroyable(location, p.currentTileLocation))
+ this.RemoveResourceClumps(location, p => true);
monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info);
break;