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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-16 19:20:37 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-16 19:20:37 -0400 |
commit | bb88e42f54c274db3c382eecb54b541dd2599163 (patch) | |
tree | ea9726515781aa8145465392f53173be3869dc0d /src/SMAPI.Mods.ConsoleCommands/Framework | |
parent | 749f0321f01b2f2ad865f31ab6f447c5a590fdd0 (diff) | |
download | SMAPI-bb88e42f54c274db3c382eecb54b541dd2599163.tar.gz SMAPI-bb88e42f54c274db3c382eecb54b541dd2599163.tar.bz2 SMAPI-bb88e42f54c274db3c382eecb54b541dd2599163.zip |
add console command to regenerate bundles
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs new file mode 100644 index 00000000..d28abd13 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs @@ -0,0 +1,66 @@ +using System; +using System.Linq; +using StardewValley; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other +{ + /// <summary>A command which regenerates the game's bundles.</summary> + internal class RegenerateBundlesCommand : ConsoleCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public RegenerateBundlesCommand() + : base("regenerate_bundles", $"Regenerate the game's community center bundle data. WARNING: this will reset all bundle progress, and may have unintended effects if you've already completed bundles. DO NOT USE THIS unless you're absolutely sure.\n\nUsage: regenerate_bundles confirm [<type>] [ignore_seed]\nRegenerate all bundles for this save. If the <type> is set to '{string.Join("' or '", Enum.GetNames(typeof(Game1.BundleType)))}', change the bundle type for the save. If an 'ignore_seed' option is included, remixed bundles are re-randomized without using the predetermined save seed.\n\nExample: regenerate_bundles remixed confirm") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + // get flags + var bundleType = Game1.bundleType; + bool confirmed = false; + bool useSeed = true; + foreach (string arg in args) + { + if (arg.Equals("confirm", StringComparison.OrdinalIgnoreCase)) + confirmed = true; + else if (arg.Equals("ignore_seed", StringComparison.OrdinalIgnoreCase)) + useSeed = false; + else if (Enum.TryParse(arg, ignoreCase: true, out Game1.BundleType type)) + bundleType = type; + else + { + monitor.Log($"Invalid option '{arg}'. Type 'help {command}' for usage.", LogLevel.Error); + return; + } + } + + // require confirmation + if (!confirmed) + { + monitor.Log($"WARNING: this may have unintended consequences (type 'help {command}' for details). Are you sure?", LogLevel.Warn); + + string[] newArgs = args.Concat(new[] { "confirm" }).ToArray(); + monitor.Log($"To confirm, enter this command: '{command} {string.Join(" ", newArgs)}'.", LogLevel.Info); + return; + } + + // need a loaded save + if (!Context.IsWorldReady) + { + monitor.Log("You need to load a save to use this command.", LogLevel.Error); + return; + } + + // regenerate bundles + Game1.bundleType = bundleType; + Game1.GenerateBundles(bundleType, use_seed: useSeed); + monitor.Log("Regenerated bundles and reset bundle progress.", LogLevel.Info); + monitor.Log("This may have unintended effects if you've already completed any bundles. If you're not sure, exit your game without saving to cancel.", LogLevel.Warn); + } + } +} |