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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-30 17:12:49 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-30 17:12:49 -0500
commit919bbe94aa027c8a4ff8db4bdb50e8e2a28c48d9 (patch)
tree5c03ee1bd3cd658586755694940ac329491d6493 /src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
parent3ca6fb562417748c87567d6bb6915d56b2c1b57c (diff)
parentd1d09ae1df63826dd453aa0347d668f420754ed7 (diff)
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Merge branch 'beta' into develop
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj28
1 files changed, 4 insertions, 24 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
index 528348a0..e3db8b47 100644
--- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<AssemblyName>ConsoleCommands</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
- <TargetFramework>net452</TargetFramework>
+ <TargetFramework>net5.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
@@ -13,32 +13,12 @@
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
+ <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
+ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>
- <!-- Windows only -->
- <ItemGroup Condition="'$(OS)' == 'Windows_NT'">
- <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
- </ItemGroup>
-
- <!-- Game framework -->
- <Choose>
- <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))">
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- </ItemGroup>
- </When>
- <Otherwise>
- <ItemGroup>
- <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
- </ItemGroup>
- </Otherwise>
- </Choose>
-
<ItemGroup>
<None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>