diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-30 17:12:49 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-30 17:12:49 -0500 |
commit | 919bbe94aa027c8a4ff8db4bdb50e8e2a28c48d9 (patch) | |
tree | 5c03ee1bd3cd658586755694940ac329491d6493 /src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | |
parent | 3ca6fb562417748c87567d6bb6915d56b2c1b57c (diff) | |
parent | d1d09ae1df63826dd453aa0347d668f420754ed7 (diff) | |
download | SMAPI-919bbe94aa027c8a4ff8db4bdb50e8e2a28c48d9.tar.gz SMAPI-919bbe94aa027c8a4ff8db4bdb50e8e2a28c48d9.tar.bz2 SMAPI-919bbe94aa027c8a4ff8db4bdb50e8e2a28c48d9.zip |
Merge branch 'beta' into develop
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | 28 |
1 files changed, 4 insertions, 24 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index 528348a0..e3db8b47 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -2,7 +2,7 @@ <PropertyGroup> <AssemblyName>ConsoleCommands</AssemblyName> <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace> - <TargetFramework>net452</TargetFramework> + <TargetFramework>net5.0</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> </PropertyGroup> @@ -13,32 +13,12 @@ </ItemGroup> <ItemGroup> - <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> + <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" /> <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> + <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> - <!-- Windows only --> - <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> - </ItemGroup> - - <!-- Game framework --> - <Choose> - <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))"> - <ItemGroup> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - </ItemGroup> - </When> - <Otherwise> - <ItemGroup> - <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> - </ItemGroup> - </Otherwise> - </Choose> - <ItemGroup> <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> |