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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
commit | a3f21685049cabf2d824c8060dc0b1de47e9449e (patch) | |
tree | ad9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | |
parent | 6521df7b131924835eb797251c1e956fae0d6e13 (diff) | |
parent | 277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff) | |
download | SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.gz SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.bz2 SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj new file mode 100644 index 00000000..ce35bf73 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -0,0 +1,73 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <AssemblyName>ConsoleCommands</AssemblyName> + <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace> + <TargetFramework>net45</TargetFramework> + <LangVersion>latest</LangVersion> + <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands</OutputPath> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> + <PlatformTarget>x86</PlatformTarget> + </PropertyGroup> + + <ItemGroup> + <ProjectReference Include="..\SMAPI\SMAPI.csproj"> + <Private>False</Private> + </ProjectReference> + </ItemGroup> + + <ItemGroup> + <Reference Include="$(GameExecutableName)"> + <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + + <Choose> + <!-- Windows --> + <When Condition="$(OS) == 'Windows_NT'"> + <ItemGroup> + <Reference Include="Netcode"> + <HintPath>$(GamePath)\Netcode.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + </ItemGroup> + </When> + + <!-- Linux/Mac --> + <Otherwise> + <ItemGroup> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + </Otherwise> + </Choose> + + <ItemGroup> + <None Update="manifest.json"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + </ItemGroup> + + <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> + <Import Project="..\..\build\common.targets" /> + +</Project> |