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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-27 19:14:41 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-01 19:32:23 -0400 |
commit | 9316fe303827cb31f38f4a5bb068f8fa0190ac5e (patch) | |
tree | 75ef49c54c86e9b474f6063dfe904d806738600d /src/SMAPI.Mods.ConsoleCommands | |
parent | 4ee96a20bb6c74bc7ff6176a03e7f15d47cddfa8 (diff) | |
download | SMAPI-9316fe303827cb31f38f4a5bb068f8fa0190ac5e.tar.gz SMAPI-9316fe303827cb31f38f4a5bb068f8fa0190ac5e.tar.bz2 SMAPI-9316fe303827cb31f38f4a5bb068f8fa0190ac5e.zip |
add hurry_all console command
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs new file mode 100644 index 00000000..2deac5f8 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs @@ -0,0 +1,54 @@ +using System; +using StardewValley; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World +{ + /// <summary>A command which immediately warps all NPCs to their scheduled positions. To hurry a single NPC, see <c>debug hurry npc-name</c> instead.</summary> + internal class HurryAllCommand : ConsoleCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public HurryAllCommand() + : base( + name: "hurry_all", + description: "Immediately warps all NPCs to their scheduled positions. (To hurry a single NPC, use `debug hurry npc-name` instead.)\n\n" + + "Usage: hurry_all" + ) + { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + // check context + if (!Context.IsWorldReady) + { + monitor.Log("You need to load a save to use this command.", LogLevel.Error); + return; + } + + // hurry all NPCs + foreach (NPC npc in Utility.getAllCharacters()) + { + if (!npc.isVillager()) + continue; + + monitor.Log($"Hurrying {npc.Name}..."); + try + { + npc.warpToPathControllerDestination(); + } + catch (Exception ex) + { + monitor.Log($"Failed hurrying {npc.Name}. Technical details:\n{ex}", LogLevel.Error); + } + } + + monitor.Log("Done!", LogLevel.Info); + } + } +} |