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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:36:39 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:36:39 -0400 |
commit | c5b8cd626489dad6210fe629658314dfc85f4d08 (patch) | |
tree | 3e30c3172e6c0bb3e422036581684593156fad22 /src/SMAPI.Mods.ConsoleCommands | |
parent | 4ee96a20bb6c74bc7ff6176a03e7f15d47cddfa8 (diff) | |
parent | 6d4ea7f0bd584602632e6e308d52bb369b30006f (diff) | |
download | SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.tar.gz SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.tar.bz2 SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands')
3 files changed, 57 insertions, 3 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs new file mode 100644 index 00000000..2deac5f8 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs @@ -0,0 +1,54 @@ +using System; +using StardewValley; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World +{ + /// <summary>A command which immediately warps all NPCs to their scheduled positions. To hurry a single NPC, see <c>debug hurry npc-name</c> instead.</summary> + internal class HurryAllCommand : ConsoleCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public HurryAllCommand() + : base( + name: "hurry_all", + description: "Immediately warps all NPCs to their scheduled positions. (To hurry a single NPC, use `debug hurry npc-name` instead.)\n\n" + + "Usage: hurry_all" + ) + { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + // check context + if (!Context.IsWorldReady) + { + monitor.Log("You need to load a save to use this command.", LogLevel.Error); + return; + } + + // hurry all NPCs + foreach (NPC npc in Utility.getAllCharacters()) + { + if (!npc.isVillager()) + continue; + + monitor.Log($"Hurrying {npc.Name}..."); + try + { + npc.warpToPathControllerDestination(); + } + catch (Exception ex) + { + monitor.Log($"Failed hurrying {npc.Name}. Technical details:\n{ex}", LogLevel.Error); + } + } + + monitor.Log("Done!", LogLevel.Info); + } + } +} diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index 432fdc35..a187c1ff 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -19,7 +19,7 @@ <!-- Windows only --> <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" Condition="!$(DefineConstants.Contains(SMAPI_FOR_WINDOWS_64BIT_HACK))" /> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> </ItemGroup> <!-- Game framework --> diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 540d0488..de223c01 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.12.5", + "Version": "3.12.6", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.12.5" + "MinimumApiVersion": "3.12.6" } |