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| author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
| commit | c8ad50dad1d706a1901798f9396f6becfea36c0e (patch) | |
| tree | 28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI.Mods.ConsoleCommands | |
| parent | 451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff) | |
| parent | f78093bdb58d477b400cde3f19b70ffd6ddf833d (diff) | |
| download | SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2 SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip | |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands')
33 files changed, 312 insertions, 213 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs index 7e157c38..66f2f105 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands @@ -52,7 +53,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands /// <param name="value">The parsed value.</param> /// <param name="required">Whether to show an error if the argument is missing.</param> /// <param name="oneOf">Require that the argument match one of the given values (case-insensitive).</param> - public bool TryGet(int index, string name, out string value, bool required = true, string[] oneOf = null) + public bool TryGet(int index, string name, [NotNullWhen(true)] out string? value, bool required = true, string[]? oneOf = null) { value = null; @@ -86,7 +87,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands value = 0; // get argument - if (!this.TryGet(index, name, out string raw, required)) + if (!this.TryGet(index, name, out string? raw, required)) return false; // parse diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs index 01cab92e..44b7824e 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs @@ -100,7 +100,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands List<string[]> lines = new List<string[]>(rows.Length + 2) { header, - header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray() + header.Select((_, i) => "".PadRight(widths[i], '-')).ToArray() }; lines.AddRange(rows); diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs index 957b0e75..f2194cff 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs @@ -1,10 +1,12 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other { /// <summary>A command which runs one of the game's save migrations.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class ApplySaveFixCommand : ConsoleCommand { /********* @@ -21,7 +23,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // get fix ID - if (!args.TryGet(0, "fix_id", out string rawFixId, required: false)) + if (!args.TryGet(0, "fix_id", out string? rawFixId, required: false)) { monitor.Log("Invalid usage. Type 'help apply_save_fix' for details.", LogLevel.Error); return; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs index 1955c14e..cf1dcbce 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs @@ -1,8 +1,10 @@ -using StardewValley; +using System.Diagnostics.CodeAnalysis; +using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other { /// <summary>A command which sends a debug command to the game.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class DebugCommand : ConsoleCommand { /********* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs index 9beedb96..159d7c4a 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using Netcode; @@ -9,6 +10,7 @@ using StardewValley.Network; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other { /// <summary>A command which regenerates the game's bundles.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class RegenerateBundlesCommand : ConsoleCommand { /********* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs index 27f6ce53..a233d588 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs @@ -1,8 +1,10 @@ -using System.Diagnostics; +using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other { /// <summary>A command which shows the data files.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class ShowDataFilesCommand : ConsoleCommand { /********* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs index 71093184..745b821b 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs @@ -1,8 +1,10 @@ -using System.Diagnostics; +using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other { /// <summary>A command which shows the game files.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class ShowGameFilesCommand : ConsoleCommand { /********* @@ -18,8 +20,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other /// <param name="args">The command arguments.</param> public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - Process.Start(Constants.ExecutionPath); - monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info); + Process.Start(Constants.GamePath); + monitor.Log($"OK, opening {Constants.GamePath}.", LogLevel.Info); } } } diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs index 46583dc3..8bf9f5db 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs @@ -1,8 +1,10 @@ using System; +using System.Diagnostics.CodeAnalysis; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other { /// <summary>A command which logs the keys being pressed for 30 seconds once enabled.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class TestInputCommand : ConsoleCommand { /********* @@ -37,9 +39,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other public override void OnUpdated(IMonitor monitor) { // handle expiry - if (this.ExpiryTicks == null) - return; - if (this.ExpiryTicks <= DateTime.UtcNow.Ticks) + if (this.ExpiryTicks != null && this.ExpiryTicks <= DateTime.UtcNow.Ticks) { monitor.Log("No longer logging input.", LogLevel.Info); this.ExpiryTicks = null; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs index 0e8f7517..74d3d9df 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player ** Fields *********/ /// <summary>Provides methods for searching and constructing items.</summary> - private readonly ItemRepository Items = new ItemRepository(); + private readonly ItemRepository Items = new(); /// <summary>The type names recognized by this command.</summary> private readonly string[] ValidTypes = Enum.GetNames(typeof(ItemType)).Concat(new[] { "Name" }).ToArray(); @@ -40,7 +40,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player } // read arguments - if (!args.TryGet(0, "item type", out string type, oneOf: this.ValidTypes)) + if (!args.TryGet(0, "item type", out string? type, oneOf: this.ValidTypes)) return; if (!args.TryGetInt(2, "count", out int count, min: 1, required: false)) count = 1; @@ -48,7 +48,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player quality = Object.lowQuality; // find matching item - SearchableItem match = Enum.TryParse(type, true, out ItemType itemType) + SearchableItem? match = Enum.TryParse(type, true, out ItemType itemType) ? this.FindItemByID(monitor, args, itemType) : this.FindItemByName(monitor, args); if (match == null) @@ -76,14 +76,14 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="args">The command arguments.</param> /// <param name="type">The item type.</param> - private SearchableItem FindItemByID(IMonitor monitor, ArgumentParser args, ItemType type) + private SearchableItem? FindItemByID(IMonitor monitor, ArgumentParser args, ItemType type) { // read arguments if (!args.TryGetInt(1, "item ID", out int id, min: 0)) return null; // find matching item - SearchableItem item = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id); + SearchableItem? item = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id); if (item == null) monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error); return item; @@ -92,10 +92,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <summary>Get a matching item by its name.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="args">The command arguments.</param> - private SearchableItem FindItemByName(IMonitor monitor, ArgumentParser args) + private SearchableItem? FindItemByName(IMonitor monitor, ArgumentParser args) { // read arguments - if (!args.TryGet(1, "item name", out string name)) + if (!args.TryGet(1, "item name", out string? name)) return null; // find matching items diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs index 1f12e5f9..ef35ad19 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs @@ -1,16 +1,18 @@ -using System.Linq; +using System.Diagnostics.CodeAnalysis; +using System.Linq; using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which list item types.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class ListItemTypesCommand : ConsoleCommand { /********* ** Fields *********/ /// <summary>Provides methods for searching and constructing items.</summary> - private readonly ItemRepository Items = new ItemRepository(); + private readonly ItemRepository Items = new(); /********* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs index 67569298..73d5b79d 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs @@ -1,18 +1,20 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which list items available to spawn.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class ListItemsCommand : ConsoleCommand { /********* ** Fields *********/ /// <summary>Provides methods for searching and constructing items.</summary> - private readonly ItemRepository Items = new ItemRepository(); + private readonly ItemRepository Items = new(); /********* @@ -59,15 +61,14 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player private IEnumerable<SearchableItem> GetItems(string[] searchWords) { // normalize search term - searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray(); - if (searchWords?.Any() == false) - searchWords = null; + searchWords = searchWords.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray(); + bool getAll = !searchWords.Any(); // find matches return ( from item in this.Items.GetAll() let term = $"{item.ID}|{item.Type}|{item.Name}|{item.DisplayName}" - where searchWords == null || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1) + where getAll || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1) select item ); } diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs index 7b7cbf83..12a51bc9 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs @@ -1,9 +1,11 @@ +using System.Diagnostics.CodeAnalysis; using Microsoft.Xna.Framework; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the color of a player feature.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetColorCommand : ConsoleCommand { /********* @@ -20,9 +22,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // parse arguments - if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "eyes", "pants" })) + if (!args.TryGet(0, "target", out string? target, oneOf: new[] { "hair", "eyes", "pants" })) return; - if (!args.TryGet(1, "color", out string rawColor)) + if (!args.TryGet(1, "color", out string? rawColor)) return; // parse color diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs index 6b3b27cd..b2035d42 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using System.Text; @@ -10,6 +11,7 @@ using StardewValley.GameData; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which changes the player's farm type.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetFarmTypeCommand : ConsoleCommand { /********* @@ -33,7 +35,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player } // parse arguments - if (!args.TryGet(0, "farm type", out string farmType)) + if (!args.TryGet(0, "farm type", out string? farmType)) return; bool isVanillaId = int.TryParse(farmType, out int vanillaId) && vanillaId is (>= 0 and < Farm.layout_max); @@ -108,7 +110,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player return; } - if (!this.GetCustomFarmTypes().TryGetValue(id, out ModFarmType customFarmType)) + if (!this.GetCustomFarmTypes().TryGetValue(id, out ModFarmType? customFarmType)) { monitor.Log($"Invalid farm type '{id}'. Enter `help set_farm_type` for more info.", LogLevel.Error); return; @@ -121,7 +123,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <summary>Change the farm type.</summary> /// <param name="type">The farm type ID.</param> /// <param name="customFarmData">The custom farm type data, if applicable.</param> - private void SetFarmType(int type, ModFarmType customFarmData) + private void SetFarmType(int type, ModFarmType? customFarmData) { // set flags Game1.whichFarm = type; @@ -131,9 +133,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player Farm farm = Game1.getFarm(); farm.mapPath.Value = $@"Maps\{Farm.getMapNameFromTypeInt(Game1.whichFarm)}"; farm.reloadMap(); + farm.updateWarps(); // clear spouse area cache to avoid errors - FieldInfo cacheField = farm.GetType().GetField("_baseSpouseAreaTiles", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); + FieldInfo? cacheField = farm.GetType().GetField("_baseSpouseAreaTiles", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); if (cacheField == null) throw new InvalidOperationException("Failed to access '_baseSpouseAreaTiles' field to clear spouse area cache."); if (cacheField.GetValue(farm) is not IDictionary cache) @@ -161,7 +164,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <param name="type">The farm type.</param> private string GetVanillaName(int type) { - string translationKey = type switch + string? translationKey = type switch { Farm.default_layout => "Character_FarmStandard", Farm.riverlands_layout => "Character_FarmFishing", @@ -194,7 +197,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player ****/ /// <summary>Get the display name for a custom farm type.</summary> /// <param name="farmType">The custom farm type.</param> - private string GetCustomName(ModFarmType farmType) + private string? GetCustomName(ModFarmType? farmType) { if (string.IsNullOrWhiteSpace(farmType?.TooltipStringPath)) return farmType?.ID; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs index f27b336f..f169159f 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs @@ -1,9 +1,11 @@ +using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's current health.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetHealthCommand : ConsoleCommand { /********* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs index df90adf2..1065bd21 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs @@ -1,9 +1,11 @@ -using System.Linq; +using System.Diagnostics.CodeAnalysis; +using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's current immunity.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetImmunityCommand : ConsoleCommand { /********* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs index a5f7f444..c2c4931d 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs @@ -1,9 +1,11 @@ -using System.Linq; +using System.Diagnostics.CodeAnalysis; +using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's maximum health.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetMaxHealthCommand : ConsoleCommand { /********* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs index e3c2f011..8c794e75 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs @@ -1,9 +1,11 @@ -using System.Linq; +using System.Diagnostics.CodeAnalysis; +using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's maximum stamina.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetMaxStaminaCommand : ConsoleCommand { /********* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs index 787ce920..3afcc62b 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs @@ -1,9 +1,11 @@ +using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's current mon |
