diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-15 18:48:29 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-15 18:48:29 -0500 |
commit | 8a475b35790506a18aa94a68530b40e8326017ca (patch) | |
tree | 633a4cd0d41053dc57be87be89635b94b7abc25e /src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs | |
parent | 5953fc3bd083ae0a579d2da1ad833e6163848086 (diff) | |
download | SMAPI-8a475b35790506a18aa94a68530b40e8326017ca.tar.gz SMAPI-8a475b35790506a18aa94a68530b40e8326017ca.tar.bz2 SMAPI-8a475b35790506a18aa94a68530b40e8326017ca.zip |
move error-handling Harmony patches into a new Error Handler bundled mod
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs new file mode 100644 index 00000000..fabc6cad --- /dev/null +++ b/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs @@ -0,0 +1,114 @@ +using System.Diagnostics.CodeAnalysis; +#if HARMONY_2 +using System; +using HarmonyLib; +#else +using System.Reflection; +using Harmony; +#endif +using StardewModdingAPI.Framework.Patching; +using StardewValley; + +namespace StardewModdingAPI.Mods.ErrorHandler.Patches +{ + /// <summary>A Harmony patch for <see cref="GameLocation.checkEventPrecondition"/> which intercepts invalid preconditions and logs an error instead of crashing.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class EventErrorPatch : IHarmonyPatch + { + /********* + ** Fields + *********/ + /// <summary>Writes messages to the console and log file on behalf of the game.</summary> + private static IMonitor MonitorForGame; + + + /********* + ** Accessors + *********/ + /// <inheritdoc /> + public string Name => nameof(EventErrorPatch); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> + public EventErrorPatch(IMonitor monitorForGame) + { + EventErrorPatch.MonitorForGame = monitorForGame; + } + + /// <inheritdoc /> +#if HARMONY_2 + public void Apply(Harmony harmony) + { + harmony.Patch( + original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), + finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition)) + ); + } +#else + public void Apply(HarmonyInstance harmony) + { + harmony.Patch( + original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), + prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition)) + ); + } +#endif + + + /********* + ** Private methods + *********/ +#if HARMONY_2 + /// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary> + /// <param name="__result">The return value of the original method.</param> + /// <param name="precondition">The precondition to be parsed.</param> + /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> + /// <returns>Returns the exception to throw, if any.</returns> + private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception) + { + if (__exception != null) + { + __result = -1; + EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error); + } + + return null; + } +#else + /// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary> + /// <param name="__instance">The instance being patched.</param> + /// <param name="__result">The return value of the original method.</param> + /// <param name="precondition">The precondition to be parsed.</param> + /// <param name="__originalMethod">The method being wrapped.</param> + /// <returns>Returns whether to execute the original method.</returns> + private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) + { + const string key = nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition); + if (!PatchHelper.StartIntercept(key)) + return true; + + try + { + __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition }); + return false; + } + catch (TargetInvocationException ex) + { + __result = -1; + EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); + return false; + } + finally + { + PatchHelper.StopIntercept(key); + } + } +#endif + } +} |